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The Watcher

Adversaries Designed by Teranon • Art by Teranon via HeroForge

Adversary overview

The Seventh Lord of the Spectral Council.

The Watcher is responsible for maintaining surveillance over Teranon. An extensive link of mechanical sentries and an apparatus of horologically-refractive magic mirrors compound the Watcher’s already impressive powers, to lock on to a person’s soul anywhere in the world and see their intent. Never engage.

Stat block

Tier
3
Type
Solo
Difficulty
18
HP
1
Stress
5
Attack mod
+5
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
22
Major Damage — Mark 2 HP Major
Mark 2 HP
40
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Sheathed Blood Stucker
Range: Melee
Damage: 5d6
Attack Mod: +5
Damage Type: Physical

Features

Passives

  • Relentless (3)

    The Watcher can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

  • Foresight

    The Watcher peers into your soul and sees your intent. His difficulty is increased by 12.

    A PC armed with a New Harbinger's Arm may use its mechanics to dispel the Watcher's Foresight.

Actions

  • Cruel Mockery
    fear 1

    Spend a Fear to needle a target's fear, failure, or shame. Target must make a Presence reaction roll. On a failure, they mark 1d4 Stress.

Reactions

—

Evolutions

  • Unsheath

    If the Watcher is hit, he unleashes the full might of the Blood Stucker. An arc of blood-red energy rushes over all targets within Close range, dealing 10d4+5 magic damage.

    Replace him with Seward Elohssa and immediately spotlight him.

Motives & tactics

Taunt Pummel Lure and Strike

Experiences

  • Mentalist +4
  • Tactician +2
  • What Comes Next +1

The Watcher

Tier 3 solo

The Seventh Lord of the Spectral Council.

Motives & Tactics: Taunt, Pummel, Lure and Strike

Difficulty: 18 | Thresholds: 22/40 | HP: 1 | Stress: 5

ATK: +5 | Sheathed Blood Stucker: Melee | 5d6 Physical

Experience: Mentalist +4, Tactician +2, What Comes Next +1

HP:

STRESS:

Features

Relentless (3) - Passive: The Watcher can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Foresight - Passive: The Watcher peers into your soul and sees your intent. His difficulty is increased by 12.

A PC armed with a New Harbinger's Arm may use its mechanics to dispel the Watcher's Foresight.

Cruel Mockery - Action: Spend a Fear to needle a target's fear, failure, or shame. Target must make a Presence reaction roll. On a failure, they mark 1d4 Stress.
Unsheath - Evolution: If the Watcher is hit, he unleashes the full might of the Blood Stucker. An arc of blood-red energy rushes over all targets within Close range, dealing 10d4+5 magic damage.

Replace him with Seward Elohssa and immediately spotlight him.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.