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The Watcher

Adversaries Designed by Teranon • Art by Teranon via HeroForge

Adversary overview

The Seventh Lord of the Spectral Council.

The Watcher is responsible for maintaining surveillance over Teranon. An extensive link of mechanical sentries and an apparatus of horologically-refractive magic mirrors compound the Watcher’s already impressive powers, to lock on to a person’s soul anywhere in the world and see their intent. Never engage.

Stat block

Tier
3
Type
Solo
Difficulty
18
HP
10
Stress
5
Attack mod
+5
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
22
Major Damage — Mark 2 HP Major
Mark 2 HP
40
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Sheathed Blood Stucker
Range: Melee
Damage: 4d6+10
Attack Mod: +5
Damage Type: Physical

Features

Passives

  • Relentless (3)

    The Watcher can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

  • Foresight

    The Watcher peers into your soul and sees your intent. His difficulty is increased by 12 until dispelled by a New Harbinger's Arm.

Actions

  • Cruel Mockery
    fear 1

    Spend a Fear to needle a target's fear, failure, or shame. Target must make a Presence reaction roll. On a failure, they mark 1d4 Stress.

  • Bloodfire

    After the Blood Stucker has been unsheathed, mark a Stress to lob red flame at a target within Far range. On a success, everything within Very Close range of the target will be immolated and burn. The target must succeed an Agility reaction roll to escape the flame, or take 3d6+6 magic damage.

Reactions

  • Unsheath

    If the Watcher is hit, he unleashes the full might of the Blood Stucker. An arc of blood-red energy rushes over all targets within Close range, dealing 10d4+5 magic damage. Once the blade is unsheathed, all attacks with it deal direct magic damage.

Evolutions

Motives & tactics

Taunt Pummel Lure and Strike

Experiences

  • Mentalist +4
  • Tactician +2
  • What Comes Next +1

The Watcher

Tier 3 solo

The Seventh Lord of the Spectral Council.

Motives & Tactics: Taunt, Pummel, Lure and Strike

Difficulty: 18 | Thresholds: 22/40 | HP: 10 | Stress: 5

ATK: +5 | Sheathed Blood Stucker: Melee | 4d6+10 Physical

Experience: Mentalist +4, Tactician +2, What Comes Next +1

HP:

STRESS:

Features

Relentless (3) - Passive: The Watcher can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Foresight - Passive: The Watcher peers into your soul and sees your intent. His difficulty is increased by 12 until dispelled by a New Harbinger's Arm.
Cruel Mockery - Action: Spend a Fear to needle a target's fear, failure, or shame. Target must make a Presence reaction roll. On a failure, they mark 1d4 Stress.
Bloodfire - Action: After the Blood Stucker has been unsheathed, mark a Stress to lob red flame at a target within Far range. On a success, everything within Very Close range of the target will be immolated and burn. The target must succeed an Agility reaction roll to escape the flame, or take 3d6+6 magic damage.
Unsheath - Reaction: If the Watcher is hit, he unleashes the full might of the Blood Stucker. An arc of blood-red energy rushes over all targets within Close range, dealing 10d4+5 magic damage. Once the blade is unsheathed, all attacks with it deal direct magic damage.

Discussion

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