Skip to content

Tide Hag

Adversaries Designed by Fable Lane, AdventureLiesAhead • Art by Fable, Adventure Lies Ahead

Adversary overview

A powerful hag who twists the incredible power of the ocean towards their dark deeds

There will eventually be added Coven Rules, with expanded Coven Actions and greater curses, other Hag types, Hag Lairs, and the various minions of Hags.

Current version of the Tide Hag Lair ( https://heartofdaggers.com/homebrew/adversaries/tide-hag/ )

This was made to go in Tandem with Azu the Bard’s/The Bard & Raven’s weekly homebrew challenge as the antagonistic force against July 6th of 2026’s creation, which you can find here ( https://www.reddit.com/r/daggerheart/s/sZeDabavMn ). This will be updated when the Hag Lair and Minions are created.

Stat block

Tier
2
Type
Solo
Difficulty
15
HP
7
Stress
7
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
23
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Rending Tide
Range: Far
Damage: 2d10+2
Attack Mod: +3
Damage Type: Magical

Features

Passives

  • Cursed Tokens

    The Hag has 6 Cursed Tokens. When the hag spends one of those tokens, they can Curse the target with one of the following effects:

    • Befuddle: The target has a -2 penalty to all action & reaction rolls. After they make an action roll, they may spend 1 Hope to end this curse.

    • Drown: The target must make a Knowledge or Instinct Reaction Roll or begin Drowning until the Hag takes Major or greater damage. While "Drowning," the target must mark a Stress every time they make an action roll.

    • Hopeless: While the target is Cursed, you can mark a Stress when that target rolls with Hope to make the roll be with Fear instead.

    • Sap Power: The target deals half damage on all damage rolls. After dealing damage, they may give the GM 1 Fear to end the curse.

  • Cursed Strikes

    When the Hag succeeds on an attack against a target, you gain a Fear and the Hag may mark a Stress to spend 1 Cursed Token and Curse their target.

Actions

  • Invisibility
    stress 1

    Mark a Stress as the Hag becomes Hidden until it takes Major or greater damage. It does not leave tracks while invisible.

  • Illusory Mimicry

    The Hag mimics the voice and appearance of any Ancestry, or the sound of any animal. A creature can make an Instinct Action Roll to realize it's an illusion.

Reactions

  • How DARE You!
    stress 1

    When the Hag is forced to mark HP or Stress, mark a Stress and spend 1 Cursed Token to retaliate against the target. The target takes 3d10 magic damage and is afflicted with a Curse.

  • Spiteful Escape
    fear 2

    When the Hag is reduced to 0 HP, spend 2 Fear as the Hag teleports up to Far range and clears 4 HP. They can use any number of Cursed Tokens, Cursing the same number of targets.

Evolutions

—

Motives & tactics

Gain knowledge & power come out on top survive no matter what exploit weaknesses cause suffering

Experiences

  • Ancient Hag(gler) +3
  • Tough Old Bat +3
  • Foul Magics +3

Tide Hag

Tier 2 solo

A powerful hag who twists the incredible power of the ocean towards their dark deeds

Motives & Tactics: Gain knowledge & power, come out on top, survive no matter what, exploit weaknesses, cause suffering

Difficulty: 15 | Thresholds: 14/23 | HP: 7 | Stress: 7

ATK: +3 | Rending Tide: Far | 2d10+2 Magical

Experience: Ancient Hag(gler) +3, Tough Old Bat +3, Foul Magics +3

HP:

STRESS:

Features

Cursed Tokens - Passive:
The Hag has 6 Cursed Tokens. When the hag spends one of those tokens, they can Curse the target with one of the following effects:
  • Befuddle: The target has a -2 penalty to all action & reaction rolls. After they make an action roll, they may spend 1 Hope to end this curse.

  • Drown: The target must make a Knowledge or Instinct Reaction Roll or begin Drowning until the Hag takes Major or greater damage. While "Drowning," the target must mark a Stress every time they make an action roll.

  • Hopeless: While the target is Cursed, you can mark a Stress when that target rolls with Hope to make the roll be with Fear instead.

  • Sap Power: The target deals half damage on all damage rolls. After dealing damage, they may give the GM 1 Fear to end the curse.

Cursed Strikes - Passive: When the Hag succeeds on an attack against a target, you gain a Fear and the Hag may mark a Stress to spend 1 Cursed Token and Curse their target.
Invisibility - Action: Mark a Stress as the Hag becomes Hidden until it takes Major or greater damage. It does not leave tracks while invisible.
Illusory Mimicry - Action: The Hag mimics the voice and appearance of any Ancestry, or the sound of any animal. A creature can make an Instinct Action Roll to realize it's an illusion.
How DARE You! - Reaction: When the Hag is forced to mark HP or Stress, mark a Stress and spend 1 Cursed Token to retaliate against the target. The target takes 3d10 magic damage and is afflicted with a Curse.
Spiteful Escape - Reaction: When the Hag is reduced to 0 HP, spend 2 Fear as the Hag teleports up to Far range and clears 4 HP. They can use any number of Cursed Tokens, Cursing the same number of targets.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.