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Toothed Nepent

Adversaries Designed by Alan Mehanna • Art by Tara Quinn

Adversary overview

A large thorned and poisonous flower with sharp teeth, that rises from the earth and walks on its three thick roots.

This creature can be used in encounters that occur in forests or jungles. GMs can have more than one and pair them with any adversaries than can be found in those locations (Deeproot Defender, Bramble Swarm, Bear, Dire Wolf).

Stat block

Tier
2
Type
Bruiser
Difficulty
15
HP
6
Stress
5
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
13
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite
Range: Very Close
Damage: 2d10+4
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Ramp Up
    fear 1

    You must spend a Fear to spotlight the adversary. While spotlighted, they can make their standard attack against all targets within range disregarding Momentum.

Actions

  • Poisonous Thorns
    fear 2

    Make a ranged attack against a target within Far range. On a success, spend 2 Fear to deal 1d4+2 physical damage. A PC must succeed on an action roll of their choosing to resist getting Poisoned by this attack. While Poisoned, the PC takes 1d8 direct damage each time they roll with Fear. The Poisoned condition lasts until a PC clears 1HP or until the next rest.

  • Ferocious Roots
    stress 1

    When a PC within Melee range succeeds on an attack against the Toothed Nepent, mark a Stress. The Toothed Nepent flails its roots knocking all targets within Very Close range back to Far Range. Each target knocked back must make a Finesse Roll. On a failure, the target is Restrained until the Toothed Nepent takes Severe Damage.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Entangle Consume Poison

Experiences

  • Growth +2

Toothed Nepent

Tier 2 bruiser

A large thorned and poisonous flower with sharp teeth, that rises from the earth and walks on its three thick roots.

Motives & Tactics: Entangle, Consume, Poison

Difficulty: 15 | Thresholds: 13/26 | HP: 6 | Stress: 5

ATK: +3 | Bite: Very Close | 2d10+4 Physical

Experience: Growth +2

HP:

STRESS:

Features

Ramp Up - Passive: You must spend a Fear to spotlight the adversary. While spotlighted, they can make their standard attack against all targets within range disregarding Momentum.
Poisonous Thorns - Action: Make a ranged attack against a target within Far range. On a success, spend 2 Fear to deal 1d4+2 physical damage. A PC must succeed on an action roll of their choosing to resist getting Poisoned by this attack. While Poisoned, the PC takes 1d8 direct damage each time they roll with Fear. The Poisoned condition lasts until a PC clears 1HP or until the next rest.
Ferocious Roots - Action: When a PC within Melee range succeeds on an attack against the Toothed Nepent, mark a Stress. The Toothed Nepent flails its roots knocking all targets within Very Close range back to Far Range. Each target knocked back must make a Finesse Roll. On a failure, the target is Restrained until the Toothed Nepent takes Severe Damage.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.