Torgan Legionnaire
A massive ram-headed giant with cloven hooves, tempered by endless war.
Motives & Tactics: Consume, Gore, Overpower, Pursue
Designed by
A massive ram-headed giant with cloven hooves, tempered by endless war.
The Torgan are built for conquest in the most literal sense. Even the smallest among them stands taller than most men, their frames thick with corded muscle that seems less grown than forged. They move with a heavy, deliberate strength, digitigrade legs ending in split hooves that strike stone with a sound like distant war-drums. Their skin varies from ash-gray to basalt-black to rust-red, textured more like hardened hide than flesh. Blades bite them poorly. Bruises fade quickly. Scars are not hidden but carved deeper, ritualized into spirals and jagged lines that speak of battles survived.
The most numerous of their kind bear the heads of great rams. Sweeping horns curl from their skulls, often etched with tally marks, runes, or iron clamps hammered directly into bone. Their eyes glow faintly in darkness, amber or ember-red, sometimes a pale bone-white that reflects torchlight without warmth. These Torgan do not consider themselves soldiers in the way mortal kingdoms understand the word. They are raised in a culture where pain is instruction and fear is weakness to be burned away. From youth they are shaped into living weapons, each given a name only after surviving their first true contest of strength. Alone, a single ram-headed Torgan is a terror. In formation, they are a landslide of horn and iron.
You must spend a Fear to spotlight the adversary. While spotlighted, they can make their standard attack against all targets within range.
Mark a Stress to charge through a group within Close range and make an attack against all targets in the Torgan’s path. Targets the Torgan succeeds against take 2d6+8 physical damage and are knocked back to Far range. If a target is knocked into a solid object or another creature, they take an extra 1d6 damage (combine the damage).
When this adversary makes a successful attack against a PC, you gain a Fear.
Tier 2 bruiser
A massive ram-headed giant with cloven hooves, tempered by endless war.
Motives & Tactics: Consume, Gore, Overpower, Pursue
Difficulty: 16 | Thresholds: 15/28 | HP: 8 | Stress: 5
ATK: +3 | Battleaxe: Very Close | 2d8+5 Physical
Experience: Battlefield Tactics +2
HP:
STRESS:
A massive ram-headed giant with cloven hooves, tempered by endless war.
Motives & Tactics: Consume, Gore, Overpower, Pursue
The Torgan are built for conquest in the most literal sense. Even the smallest among them stands taller than most men, their frames thick with corded muscle that seems less grown than forged. They move with a heavy, deliberate strength, digitigrade legs ending in split hooves that strike stone with a sound like distant war-drums. Their skin varies from ash-gray to basalt-black to rust-red, textured more like hardened hide than flesh. Blades bite them poorly. Bruises fade quickly. Scars are not hidden but carved deeper, ritualized into spirals and jagged lines that speak of battles survived.
The most numerous of their kind bear the heads of great rams. Sweeping horns curl from their skulls, often etched with tally marks, runes, or iron clamps hammered directly into bone. Their eyes glow faintly in darkness, amber or ember-red, sometimes a pale bone-white that reflects torchlight without warmth. These Torgan do not consider themselves soldiers in the way mortal kingdoms understand the word. They are raised in a culture where pain is instruction and fear is weakness to be burned away. From youth they are shaped into living weapons, each given a name only after surviving their first true contest of strength. Alone, a single ram-headed Torgan is a terror. In formation, they are a landslide of horn and iron.
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