Tower of Flesh
Adversary overview
A towering undead, encumbered by chains and battering rams.
Stat block
Standard attack
Features
Passives
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Relentless (3)
This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
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Slow
When you spotlight the Tower and they don't have a token yet, add a token on their statblock and describe what they are preparing to do. If they do have a token, act and remove the token.
Actions
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Head Firststress 1
The Tower advances in a straight line towards a structure withing Close range. Attack everything in its path, for 2d12 Physical damage. Any target that marks HP falls to the ground prone. The strucutre takes maximum damage.
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Stompfear 1
Make an attack against a Prone target, dealing 2d20 physical damage and leaving them Vulnerable until they clear at least 1HP.
Reactions
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Momentum
When this adversary makes a successful attack against a PC, you gain a Fear.
Motives & tactics
Experiences
- Siege Engine +3
Tower of Flesh
Tier 2 solo
A towering undead, encumbered by chains and battering rams.
Motives & Tactics: Ram, Grind down defenses, Wreck
Difficulty: 15 | Thresholds: 14/26 | HP: 10 | Stress: 3
ATK: +3 | Ram: Very Close | 2d12+4 Physical
Experience: Siege Engine +3
HP:
STRESS:
Features
Tower of Flesh
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Tower of Flesh Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.