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Varian Darreti, Fallen Patriarch

Adversaries Designed by Alexandra Ford

Adversary overview

The long dead patriarch of the Darreti family, ready to wreak bloody vengeance on his prospective grave robbers.

Here Lies Varian Darreti – 1343 AC – 1387 AC, a beacon of hope in a long chain of despair.

Stat block

Tier
2
Type
Solo
Difficulty
15
HP
9
Stress
4
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Ancient Blade
Range: Melee
Damage: 2d8+6
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Relentless (2)

    Darreti can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.

  • Terrifying

    When the Knight makes a successful attack, all PCs within Close range lose a Hope and you gain a Fear

Actions

  • Rend Asunder

    Make a standard attack with advantage against a Restrained target. On a success, the attack deals direct damage.

  • Volcanic Breath
    stress 1

    Mark a Stress to fill the air within Close range with volcanic gas, Dizzying all targets in this area. Dizzied targets have disadvantage on their next action roll, then clear the condition.

Reactions

  • Spellward
    fear 1

    If Varian Darreti would become the target of a Spellcast Roll made by a creature within Far range, they may spend one Fear to have the roll with their Hope die as a d8. If they fail with Fear, Darreti deals 2d8 + 6 magic damage to them.

Motives & tactics

Berate Terrify Kill

Experiences

  • Intimidating Presence +2
  • Ancient Knowledge +3

Varian Darreti, Fallen Patriarch

Tier 2 solo

The long dead patriarch of the Darreti family, ready to wreak bloody vengeance on his prospective grave robbers.

Motives & Tactics: Berate, Terrify, Kill

Difficulty: 15 | Thresholds: 14/26 | HP: 9 | Stress: 4

ATK: +4 | Ancient Blade: Melee | 2d8+6 Physical

Experience: Intimidating Presence +2, Ancient Knowledge +3

HP:

STRESS:

Features

Relentless (2) - Passive: Darreti can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
Terrifying - Passive: When the Knight makes a successful attack, all PCs within Close range lose a Hope and you gain a Fear
Rend Asunder - Action: Make a standard attack with advantage against a Restrained target. On a success, the attack deals direct damage.
Volcanic Breath - Action: Mark a Stress to fill the air within Close range with volcanic gas, Dizzying all targets in this area. Dizzied targets have disadvantage on their next action roll, then clear the condition.
Spellward - Reaction: If Varian Darreti would become the target of a Spellcast Roll made by a creature within Far range, they may spend one Fear to have the roll with their Hope die as a d8. If they fail with Fear, Darreti deals 2d8 + 6 magic damage to them.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.