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Vine-Wrapped Revenant

Adversary overview

A hulking mass of vines and thorns, surrounding a corpse of a once loyal soldier. Now, its green glowing eyes search out those who would desecrate the land it once guarded.

The Vine-Wrapped Revenant is a hulking monster, formed when Awakened Vines encounter the body of a Veridian soldier that had a particularly strong desire to defend their home. This interacts with the magic sustaining the vines, combining the two to form a Revenant. These then guard the area the soldier was defending, become vengeful towards any who they perceive to threaten the area.

Good to use as a mini-boss monster after a jungle adventure in Veridia featuring Leafcloak Panthers and Awakened Vines.

Stat block

Tier
2
Type
Solo
Difficulty
16
HP
8
Stress
5
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
15
Major Damage — Mark 2 HP Major
Mark 2 HP
28
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Rusted Greatsword
Range: Melee
Damage: 2d8+5
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Relentless

    The Revenant can be spotlighted twice per GM turn, spending fear as usual to do so.

Actions

  • Swap Stance
    stress 1

    Mark a Stress to swap from Defensive stance to Revenge stance. While in Defensive stance attacks against it are at disadvantage. While in Revenge stance, its Rusted Greatsword attack is a 2d10+5 damage instead of d8s. The Revenant begins in Defensive stance.

  • Vengeful Strike (Revenge Stance Only)
    fear 1

    If in Revenge stance, Spend a Fear so the Revenant can make a sweeping strike around it - roll an attack. Any targets in Very Close range that it hits suffer 2d12+8 damage and are Vulnerable until their next roll with Hope.

  • Trip Vine
    stress 1

    Mark a Stress to send a vine whip out from the Revenant. One target within Close range must make an Agility reaction roll - on a failure it is dragged within Very Close range of the Revenant.

Reactions

  • Momentum

    When the Revenant makes a successful attack against a PC, you gain a Fear

  • Protective Vines (Defensive Stance Only)
    fear 1

    If in Defensive stance, when an attack that targets the Revenant would hit, spend a Fear to reduce the attacking value by d6. If it would no longer hit, the attack misses.

Motives & tactics

Protect Vengeance Hold Ground

Experiences

  • Protect My Home +2

Vine-Wrapped Revenant

Tier 2 solo

A hulking mass of vines and thorns, surrounding a corpse of a once loyal soldier. Now, its green glowing eyes search out those who would desecrate the land it once guarded.

Motives & Tactics: Protect, Vengeance, Hold Ground

Difficulty: 16 | Thresholds: 15/28 | HP: 8 | Stress: 5

ATK: +2 | Rusted Greatsword: Melee | 2d8+5 Physical

Experience: Protect My Home +2

HP:

STRESS:

Features

Momentum - Reaction: When the Revenant makes a successful attack against a PC, you gain a Fear
Relentless - Passive: The Revenant can be spotlighted twice per GM turn, spending fear as usual to do so.
Swap Stance - Action: Mark a Stress to swap from Defensive stance to Revenge stance. While in Defensive stance attacks against it are at disadvantage. While in Revenge stance, its Rusted Greatsword attack is a 2d10+5 damage instead of d8s. The Revenant begins in Defensive stance.
Vengeful Strike (Revenge Stance Only) - Action: If in Revenge stance, Spend a Fear so the Revenant can make a sweeping strike around it - roll an attack. Any targets in Very Close range that it hits suffer 2d12+8 damage and are Vulnerable until their next roll with Hope.
Protective Vines (Defensive Stance Only) - Reaction: If in Defensive stance, when an attack that targets the Revenant would hit, spend a Fear to reduce the attacking value by d6. If it would no longer hit, the attack misses.
Trip Vine - Action: Mark a Stress to send a vine whip out from the Revenant. One target within Close range must make an Agility reaction roll - on a failure it is dragged within Very Close range of the Revenant.

Discussion

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