Skip to content

Wave Weaver

Adversaries Designed by Fable Lane, AdventureLiesAhead • Art by Fable, Adventure Lies Ahead

Adversary overview

Humanoid angler-fish that worship Tide Hags, wielding strange magic that befuddles the mind and weakens the body.

Tide Hag: https://heartofdaggers.com/homebrew/adversaries/tide-hag/

Stat block

Tier
2
Type
Support
Difficulty
13
HP
4
Stress
5
Attack mod
+1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
16
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Screech
Range: Close
Damage: 2d6+2
Attack Mod: +1
Damage Type: Magical

Features

Passives

  • Wave Weaver

    When the Weaver causes a creature to mark HP, they can move one allied Adversary up to Close range.

Actions

  • Beguiling Light
    fear 1

    Spend a Fear to unleash a dazzling display of light against all targets in front of the Weaver out to Close range. They must make an Instinct Reaction Roll or become Vulnerable, and deal half damage on all damage rolls, until the Weaver marks its last HP.

Reactions

  • Terrifying Echo
    stress 1

    When a PC takes Severe damge within Far range of the Weaver, mark 2 Stress as the Weaver's screech carries an echo of the pain to another PC within Fsr range. The PC must make a Presence Reaction Roll or take Major damage.

Evolutions

—

Motives & tactics

Confuse weaken serve master

Experiences

  • Ocean Navigator +2

Wave Weaver

Tier 2 support

Humanoid angler-fish that worship Tide Hags, wielding strange magic that befuddles the mind and weakens the body.

Motives & Tactics: Confuse, weaken, serve master

Difficulty: 13 | Thresholds: 8/16 | HP: 4 | Stress: 5

ATK: +1 | Screech: Close | 2d6+2 Magical

Experience: Ocean Navigator +2

HP:

STRESS:

Features

Wave Weaver - Passive: When the Weaver causes a creature to mark HP, they can move one allied Adversary up to Close range.
Beguiling Light - Action: Spend a Fear to unleash a dazzling display of light against all targets in front of the Weaver out to Close range. They must make an Instinct Reaction Roll or become Vulnerable, and deal half damage on all damage rolls, until the Weaver marks its last HP.
Terrifying Echo - Reaction: When a PC takes Severe damge within Far range of the Weaver, mark 2 Stress as the Weaver's screech carries an echo of the pain to another PC within Fsr range. The PC must make a Presence Reaction Roll or take Major damage.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.