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Witch of Nightmares

Adversary overview

An evil witch/hag. Dressed in all dark and with skulls hanging from her robes and blood under her nails.

Stat block

Tier
2
Type
Solo
Difficulty
15
HP
10
Stress
5
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
13
Major Damage — Mark 2 HP Major
Mark 2 HP
25
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Insomnia's Kiss
Range: Close
Damage: 2d12+1
Attack Mod: +3
Damage Type: Magical

Features

Passives

  • Fear of Failure

    Whenever a PC fails an attack roll, gain a Fear.

  • Relentless (3)

    This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Dreaded Nightmare
    fear 1

    Spend a Fear to have the Nightmare Witch push her long fingernails into the forehead of a foe in melee range. The target must make an Instinct Reaction Roll. On a failure, they succumb to their worst nightmare(s) which they must describe, take 1D4 Stress and 1D20+4 Damage.

  • Eternal Sleep

    Spend a fear and make an attack role against a target in far range to put the target into a Cursed Sleep until either they take take any damage. If the entire party are in a Cursed Sleep at the same time, they all mark 2 Hit Points and awaken, clearing the condition.

Reactions

  • Nightmare Eater
    stress 1

    When an enemy is damaged by Dreaded Fear, you may spend 1 Stress to heal the Witch of Nightmares by 1D4 health.

Evolutions

Motives & tactics

Induce Nightmares Feed upon nightmares

Experiences

  • Denizen of Nightmares +2
  • Curse-Bringer +2
  • Nightmare Visage +2

Witch of Nightmares

Tier 2 solo

An evil witch/hag. Dressed in all dark and with skulls hanging from her robes and blood under her nails.

Motives & Tactics: Induce Nightmares, Feed upon nightmares

Difficulty: 15 | Thresholds: 13/25 | HP: 10 | Stress: 5

ATK: +3 | Insomnia's Kiss: Close | 2d12+1 Magical

Experience: Denizen of Nightmares +2, Curse-Bringer +2, Nightmare Visage +2

HP:

STRESS:

Features

Fear of Failure - Passive: Whenever a PC fails an attack roll, gain a Fear.
Relentless (3) - Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Dreaded Nightmare - Action: Spend a Fear to have the Nightmare Witch push her long fingernails into the forehead of a foe in melee range. The target must make an Instinct Reaction Roll. On a failure, they succumb to their worst nightmare(s) which they must describe, take 1D4 Stress and 1D20+4 Damage.
Eternal Sleep - Action: Spend a fear and make an attack role against a target in far range to put the target into a Cursed Sleep until either they take take any damage. If the entire party are in a Cursed Sleep at the same time, they all mark 2 Hit Points and awaken, clearing the condition.
Nightmare Eater - Reaction: When an enemy is damaged by Dreaded Fear, you may spend 1 Stress to heal the Witch of Nightmares by 1D4 health.

Discussion

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