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Wizard Gourmet

Adversary overview

This Gourmet was a great wizard in the past. He wears a disgusting wizard robe. He does everything to stay away from the PCs and to bombard them with his spells.

Note: I do not own this content
Intent: Created for Ease of Use for Adventure Brass Heart by Gillus Baggins

This Gourmet was a great wizard in the past. He wears a disgusting wizard robe. He does everything to stay away from the PCs and to bombard them with his spells. His Features are those of the War Wizard on p. 227 of the core rulebook.

Stat block

Tier
2
Type
Ranged
Difficulty
16
HP
5
Stress
6
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
11
Major Damage — Mark 2 HP Major
Mark 2 HP
23
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Staff
Range: Far
Damage: 2d10+4
Attack Mod: +4
Damage Type: Magical

Features

Passives

  • Battle Teleport
    stress 1

    Before or after making a standard attack, you can mark a Stress to teleport to a location within Far range.

Actions

  • Refresh Warding Sphere
    stress 1

    Mark a Stress to refresh the Wizard’s “Warding Sphere” reaction.

  • Eruption
    fear 1

    Spend a Fear and choose a point within Far range. A Very Close area around that point erupts into impassable terrain. All targets within that area must make an Agility Reaction Roll (16). Targets who fail take 2d10 physical damage and are thrown out of the area. Targets who succeed take half damage and aren’t moved.

  • Arcane Artillery
    fear 1

    Spend a Fear to unleash a precise hail of magical blasts. All targets in the scene must make an Agility Reaction Roll (16). Targets who fail take 2d12 magic damage. Targets who succeed take half damage.

Reactions

  • Warding Sphere

    When the Wizard takes damage from an attack within Close range, deal 2d6 magic damage to the attacker. This reaction can’t be used again until the Wizard refreshes it with their “Refresh Warding Sphere” action.

Evolutions

—

Motives & tactics

break formations eat more than reasonable hide behind allies.

Experiences

  • Magical Knowledge +2
  • Strategize +2

Wizard Gourmet

Tier 2 ranged

This Gourmet was a great wizard in the past. He wears a disgusting wizard robe. He does everything to stay away from the PCs and to bombard them with his spells.

Motives & Tactics: break formations, eat more than reasonable, hide behind allies.

Difficulty: 16 | Thresholds: 11/23 | HP: 5 | Stress: 6

ATK: +4 | Staff: Far | 2d10+4 Magical

Experience: Magical Knowledge +2, Strategize +2

HP:

STRESS:

Features

Battle Teleport - Passive: Before or after making a standard attack, you can mark a Stress to teleport to a location within Far range.
Refresh Warding Sphere - Action: Mark a Stress to refresh the Wizard’s “Warding Sphere” reaction.
Eruption - Action: Spend a Fear and choose a point within Far range. A Very Close area around that point erupts into impassable terrain. All targets within that area must make an Agility Reaction Roll (16). Targets who fail take 2d10 physical damage and are thrown out of the area. Targets who succeed take half damage and aren’t moved.
Arcane Artillery - Action: Spend a Fear to unleash a precise hail of magical blasts. All targets in the scene must make an Agility Reaction Roll (16). Targets who fail take 2d12 magic damage. Targets who succeed take half damage.
Warding Sphere - Reaction: When the Wizard takes damage from an attack within Close range, deal 2d6 magic damage to the attacker. This reaction can’t be used again until the Wizard refreshes it with their “Refresh Warding Sphere” action.

Discussion

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