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Wretched

Adversary overview

Small, emaciated creatures with sickly gray skin stretched tight over jutting bones.

The lowest tier of shadow-sworn used to surge and overwhelm their target.

Stat block

Tier
1
Type
Minion
Difficulty
12
HP
1
Stress
1
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
1
Major Damage — Mark 2 HP Major
Mark 2 HP
1
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Gnawing Claws
Range: Melee
Damage: 2
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Light Sensitivity

    Wretched have Disadvantage on all attack rolls when exposed to bright light.

  • Minion (2)

    Wretched are defeated when they take any damage. For every two damage dealt to a Wretched, defeat an additional Wretched within range the attack would succeed against.

Actions

  • Group Attack
    fear 1

    Spend a Fear to choose a target and spotlight all Wretched within Close Range of them. Those Minions move into Melee Range of the target and make one shared Attack Roll. On a success, they deal two physical damage each. Combine this damage.

Reactions

Motives & tactics

Ambush Prey Malevolent Begging Drain Positive Emotions

Experiences

  • Driven By Hunger +2
  • Hates Hope +4

Wretched

Tier 1 minion

Small, emaciated creatures with sickly gray skin stretched tight over jutting bones.

Motives & Tactics: Ambush Prey, Malevolent Begging, Drain Positive Emotions

Difficulty: 12 | Thresholds: 1/1 | HP: 1 | Stress: 1

ATK: +2 | Gnawing Claws: Melee | 2 Physical

Experience: Driven By Hunger +2, Hates Hope +4

HP:

STRESS:

Features

Light Sensitivity - Passive: Wretched have Disadvantage on all attack rolls when exposed to bright light.
Minion (2) - Passive: Wretched are defeated when they take any damage. For every two damage dealt to a Wretched, defeat an additional Wretched within range the attack would succeed against.
Group Attack - Action: Spend a Fear to choose a target and spotlight all Wretched within Close Range of them. Those Minions move into Melee Range of the target and make one shared Attack Roll. On a success, they deal two physical damage each. Combine this damage.

Discussion

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