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Yian Kut-ku

Adversaries Designed by Iceydragon25 • Art by Capcom

Adversary overview

A bird wyvern with a large upper jaw and quick on its feet.

Typically the monster that marks a hunter’s journey to be officially recognized. Just difficult enough to ward off those who are not quite ready yet.

Stat block

Tier
2
Type
Solo
Difficulty
15
HP
10
Stress
5
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Large Jaw
Range: Very Close
Damage: 2d10+4
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Relentless (2)

    The Yian Kut-ku can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Flame Ball
    fear 1

    Spend a Fear and choose a point within Far range. A ball of flame explodes in a Very Close area around that point. All targets within that area must make an Agility Reaction Roll (13). Targets who fail take 2d10 magical damage and are thrown out of the area. Targets who succeed take half damage and aren't moved.

  • Reckless Charge

    Move the Yian Kut-ku up to Close range and make a standard attack against up to 2 targets the Kut-ku passes by. On a success, deal 2d8+4 physical damage and the target must mark a Stress.

  • Piercing Cry
    stress 1

    Mark a Stress to force all targets within Close range to make a Strength Reaction Roll (13). Targets that fail take 1d20 physical damage.

Reactions

  • Momentum

    When the Yian Kut-ku makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Dash Light aflame Scramble

Experiences

Yian Kut-ku

Tier 2 solo

A bird wyvern with a large upper jaw and quick on its feet.

Motives & Tactics: Dash, Light aflame, Scramble

Difficulty: 15 | Thresholds: 14 / 26 | HP: 10 | Stress: 5

ATK: +4 | Large Jaw: Very Close | 2d10+4 Physical

Experience:

HP:

Stress:

Features

Relentless (2) – Passive: The Yian Kut-ku can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

Flame Ball – Action: Spend a Fear and choose a point within Far range. A ball of flame explodes in a Very Close area around that point. All targets within that area must make an Agility Reaction Roll (13). Targets who fail take 2d10 magical damage and are thrown out of the area. Targets who succeed take half damage and aren't moved.

Reckless Charge – Action: Move the Yian Kut-ku up to Close range and make a standard attack against up to 2 targets the Kut-ku passes by. On a success, deal 2d8+4 physical damage and the target must mark a Stress.

Piercing Cry – Action: Mark a Stress to force all targets within Close range to make a Strength Reaction Roll (13). Targets that fail take 1d20 physical damage.

Momentum – Reaction: When the Yian Kut-ku makes a successful attack against a PC, you gain a Fear.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.