Yian Kut-ku
Adversary overview
A bird wyvern with a large upper jaw and quick on its feet.
Typically the monster that marks a hunter’s journey to be officially recognized. Just difficult enough to ward off those who are not quite ready yet.
Stat block
Standard attack
Features
Passives
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Relentless (2)
The Yian Kut-ku can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Actions
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Flame Ballfear 1
Spend a Fear and choose a point within Far range. A ball of flame explodes in a Very Close area around that point. All targets within that area must make an Agility Reaction Roll (13). Targets who fail take 2d10 magical damage and are thrown out of the area. Targets who succeed take half damage and aren't moved.
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Reckless Charge
Move the Yian Kut-ku up to Close range and make a standard attack against up to 2 targets the Kut-ku passes by. On a success, deal 2d8+4 physical damage and the target must mark a Stress.
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Piercing Crystress 1
Mark a Stress to force all targets within Close range to make a Strength Reaction Roll (13). Targets that fail take 1d20 physical damage.
Reactions
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Momentum
When the Yian Kut-ku makes a successful attack against a PC, you gain a Fear.
Motives & tactics
Experiences
Yian Kut-ku
Tier 2 solo
A bird wyvern with a large upper jaw and quick on its feet.
Motives & Tactics: Dash, Light aflame, Scramble
Difficulty: 15 | Thresholds: 14 / 26 | HP: 10 | Stress: 5
ATK: +4 | Large Jaw: Very Close | 2d10+4 Physical
Experience: —
HP:
Stress:
Features
Relentless (2) – Passive: The Yian Kut-ku can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Flame Ball – Action: Spend a Fear and choose a point within Far range. A ball of flame explodes in a Very Close area around that point. All targets within that area must make an Agility Reaction Roll (13). Targets who fail take 2d10 magical damage and are thrown out of the area. Targets who succeed take half damage and aren't moved.
Reckless Charge – Action: Move the Yian Kut-ku up to Close range and make a standard attack against up to 2 targets the Kut-ku passes by. On a success, deal 2d8+4 physical damage and the target must mark a Stress.
Piercing Cry – Action: Mark a Stress to force all targets within Close range to make a Strength Reaction Roll (13). Targets that fail take 1d20 physical damage.
Momentum – Reaction: When the Yian Kut-ku makes a successful attack against a PC, you gain a Fear.
Yian Kut-ku
Typically the monster that marks a hunter’s journey to be officially recognized. Just difficult enough to ward off those who are not quite ready yet.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Yian Kut-ku Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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