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Parasitic Mind

Ancestries Designed by Hendo • Art by Voidex

At a glance

Typical size
Tiny (When not in a body)
Typical lifespan
~100 years
Features
Stolen Form / Abandon Ship!

Ancestry overview

Brains with barbed appendages that can consume and replace the mind of humanoids, using their body as a host.

Top feature

Stolen Form
Choose an Ancestry Feature to use from the original Ancestry of the body you currently inhabit. You cannot change this selection until you move to a new host.

Bottom feature

Abandon Ship!
You gain an Death move option: Discard Host. You avoid death by ripping yourself from your host in a panic. Roll your Fear die; if its value is equal to or under your level, you gain a Scar. Your Hit Points maximum is now equal to your level until you find a new host body. Discuss with your GM how you might come to take over another body. If you are not in a host body, you cannot use the Avoid Death or Discard Host Death Moves.

Physical characteristics

Jelly-like Parasitic

Examples / variants

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About this ancestry

When hidden in a host the Parasitic Mind is difficult to identify, sudden shift in attitude and memory loss, strange scars around their hairline. In their exposed form they are brains slick with fluids and wielding with strange barbed appendages, cabale of ripping flesh and sawing bone.
At character creation, work with your GM to decide if you begin your adventure with a host body, and how you have come to possess it.

Ancestry

Parasitic Mind

Brains with barbed appendages that can consume and replace the mind of humanoids, using their body as a host.

Stolen Form: Choose an Ancestry Feature to use from the original Ancestry of the body you currently inhabit. You cannot change this selection until you move to a new host.

Abandon Ship!: You gain an Death move option: Discard Host. You avoid death by ripping yourself from your host in a panic. Roll your Fear die; if its value is equal to or under your level, you gain a Scar. Your Hit Points maximum is now equal to your level until you find a new host body. Discuss with your GM how you might come to take over another body. If you are not in a host body, you cannot use the Avoid Death or Discard Host Death Moves.

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