Alchemist
About this class
Alchemists use their study of magic and nature to create potions or change objects into different things. They support their allies and blur the lines between any class. His Hope feature is to einer use his knowledge of potions to upgrade the potency or to use his hill in transmutation to transmute it to a better one.
Included subclasses
Domains
Codex
Sage
Starting stats
Hope feature
Class features
-
Resource Creation
As a downtime move you can create the required resource for your choosen subclass (vials for Apothecary, runestones for Transmuter). You can create 2 per long rest and one per short rest. Place tokens on your character sheet to track them.
Class items
- An alchemical set or a Grimoir of recipies
Character questions
Background prompts
- Once during your study of alchemy you made a terrible mistake. What happened and how did it change you?
- You have an alchemical goal in mind that you need to attain. What is it and why is it important?
- Your teacher once told you about a secret and forbidden formula. Why did he break his silence for you?
Connection prompts
- I once helped you out with my alchemy. How did I do that?
- I told you one day I would need your help with something. What did I ask you for?
- You once told me you didn't trust alchemy. Why?
Subclass cards
Printable via header menu
Apothecary
Foundation
SPELLCAST TRAIT: Knowledge
Brewing: During a moment of calm you can create one of the following concogtions and fill them in an empty vial:
Viggor: You immediatly clear 2 HP
Antidote: Remove the effect of any poison
Lucky Strike: You have advantage on your next attack roll
Apothecary
Specialization
New discoveries: In addition to what you can alredy brew you gain the following new recipies:
Transformation: Transform yourself into a small animal of your choice (no bigger than a house cat) until you take a rest.
Flickerpotion: When you drinkt this potion you teleport to a place you can see within very far range.
Analysis: You can detect any poison in any form and medium
Apothecary
Mastery
Brewing master: You can brew the following new recipies:
Trait Boost: increase a trait of your choosing by 1d4 until your next rest.
Truesight: Until your next rest you can see in total darkness (natural or magical), see invisible objects or creatues, and see through illusions.
Perfect Use: Once per rest, when you use any consumable that requires a rollt, you either gain the maximum effect or choose the desired outcome.
Transmuter
Foundation
SPELLCAST TRAIT: Knowledge
Power Runestone: During a moment of calm you can spend a Hope to imbue one of your runestones with a spell you know (max. half your level). You can give this runestone to any creature. It can be used with any trait.
Alter trait: You can permanently alter the trait of any weapon.
Transmuter
Specialization
Improved Runestone: Your powered Runestones now have two spellslots. Spend one Hope per imbuement.
Alter physical state: You can change the physical state of anything object at a size no larger than yourself (i.e. solid to liquid or liquid to gaseous). This state holds for up to an hour or until this feature is used again.
Transmuter
Mastery
Perfect Runestone: Your powered Runestones now have three spellslots. Spend one Hope per imbuement.
Extract feature: You can extract one feature of an item and store it in one of your Runestones (it always uses up all spellslots). This feature, during a rest, can then be imbued onto any other item.
Alchemist
Alchemists use their study of magic and nature to create potions or change objects into different things. They support their allies and blur the lines between any class. His Hope feature is to einer use his knowledge of potions to upgrade the potency or to use his hill in transmutation to transmute it to a better one.
Domains
Codex + Sage
Starting Evasion
10
Starting Hit Points
6
Class Items
- • An alchemical set or a Grimoir of recipies
Alchemist’s Hope Feature
Increase Potency : Spend 3 Hope to increase the potency of a health or stamina potion by one threshold (i.e. minor to regular, regular to major)
Class Features
Resource Creation
As a downtime move you can create the required resource for your choosen subclass (vials for Apothecary, runestones for Transmuter). You can create 2 per long rest and one per short rest. Place tokens on your character sheet to track them.
Alchemist Subclasses
Choose either the Apothecary or Transmuter subclass.
Apothecary
Spellcast Trait
Knowledge
Foundation Features
Brewing: During a moment of calm you can create one of the following concogtions and fill them in an empty vial:
Viggor: You immediatly clear 2 HP
Antidote: Remove the effect of any poison
Lucky Strike: You have advantage on your next attack roll
Specialization Feature
New discoveries: In addition to what you can alredy brew you gain the following new recipies:
Transformation: Transform yourself into a small animal of your choice (no bigger than a house cat) until you take a rest.
Flickerpotion: When you drinkt this potion you teleport to a place you can see within very far range.
Analysis: You can detect any poison in any form and medium
Mastery Feature
Brewing master: You can brew the following new recipies:
Trait Boost: increase a trait of your choosing by 1d4 until your next rest.
Truesight: Until your next rest you can see in total darkness (natural or magical), see invisible objects or creatues, and see through illusions.
Perfect Use: Once per rest, when you use any consumable that requires a rollt, you either gain the maximum effect or choose the desired outcome.
Transmuter
Spellcast Trait
Knowledge
Foundation Features
Power Runestone: During a moment of calm you can spend a Hope to imbue one of your runestones with a spell you know (max. half your level). You can give this runestone to any creature. It can be used with any trait.
Alter trait: You can permanently alter the trait of any weapon.
Specialization Feature
Improved Runestone: Your powered Runestones now have two spellslots. Spend one Hope per imbuement.
Alter physical state: You can change the physical state of anything object at a size no larger than yourself (i.e. solid to liquid or liquid to gaseous). This state holds for up to an hour or until this feature is used again.
Mastery Feature
Perfect Runestone: Your powered Runestones now have three spellslots. Spend one Hope per imbuement.
Extract feature: You can extract one feature of an item and store it in one of your Runestones (it always uses up all spellslots). This feature, during a rest, can then be imbued onto any other item.
Background Questions
Answer any of the following, or create your own.
- • Once during your study of alchemy you made a terrible mistake. What happened and how did it change you?
- • You have an alchemical goal in mind that you need to attain. What is it and why is it important?
- • Your teacher once told you about a secret and forbidden formula. Why did he break his silence for you?
Connections
Ask one of the following, or improvise.
- • I once helped you out with my alchemy. How did I do that?
- • I told you one day I would need your help with something. What did I ask you for?
- • You once told me you didn't trust alchemy. Why?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.