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Archaeologist

Classes Designed by Dagger Dog Dad • Art by fabletale

About this class

Archaeologists are magical scholars who explore forgotten places, uncover lost knowledge, and use their understanding of the past to unlock ancient powers. Play the Archaeologist if you want to explore ancient ruins, decipher forgotten secrets, and use knowledge and magic to overcome the dangers of the past.

Domains

Core domain
Codex
Core domain
Sage

Starting stats

Evasion
10
Hit points
6

Hope feature

Wild Bond
Spend 3 Hope to inscribe a magical mark onto a beast, plant, or elemental you can touch. Until your next rest, it considers you a trusted companion, understands your speech, and follows your reasonable requests. You can sense its general direction while it remains within Far range.

Class features

  • Arcane Appraisal

    When you encounter an unknown item, you have Advantage on Rolls made to investigate, identify, or understand it. During a rest, you can take a free Downtime Action to identify an unknown item and learn its properties.

  • Research Papers

    At Tier 1, you gain one Research Paper. You gain an additional Research Paper at Tiers 2, 3, and 4. When you create a Research Paper, write a word or short phrase describing a subject you are studying, such as Ancient Undead, Dwarven Architecture, Elementals, or Lost Civilizations, etc. When you make a Roll involving a subject covered by one of your Research Papers, you have Advantage.

    Once per session, you can update one Research Paper, replacing its subject with a new word or short phrase.

Class items

  • A collection of notes, sketches, maps, and translations from your expeditions.
  • Brushes, chisels, and other instruments for examining ancient sites and artifacts.

Character questions

Background prompts

Connection prompts

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.