Astromancer
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About this class
Astromancers are wanderers of the world and scholars of the heavens, charting the movements of stars to better understand the paths that lie ahead. With one foot in the wild and the other among the constellations, they explore the world through the paths set out before them by the universe itself.
An Astromancer sees the night sky as a living map. Every constellation is a landmark, every celestial movement a warning, and every eclipse a secret waiting to be understood. Through careful observation and ancient divination, they can glimpse possible futures, uncover hidden paths, and guide their allies toward destinies yet unwritten.
Whether standing beneath an open sky with a star-chart in hand or navigating a treacherous wilderness by constellations known only to them, Astromancers are explorers of both the world below and the heavens above.
The stars do not tell them what will happen. They show them where the path may lead.
Included subclasses
Domains
Sage
Codex
Starting stats
Hope feature
Class features
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Lunar Cartographer
As long as you can see the sky you are always aware of your direction and place amongst the cosmos. When rolling to navigate or discern a direction, you may do so at advantage if you can see the sky.1
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Constellation Weaver
You no longer just observe the stars but instead have learned to channel their patterns into your own magic.
At the beginning of a session, choose a constellation from your Star Chart below:
* The Hunter: +1 to damage against a target that has already marked HP.
* The Crown: +1 to Presence when commanding or inspiring.
* The Serpent: +1 to rolls involving deception or stealth.
* The Shield: +1 to Armor Score.
* The Warden: +1 to rolls made while aiding or protecting someone.
During a rest you may choose to change the constellation you are channeling.
Class items
- Mapping tools and various papers to write on
- A small crystal shard that helps you find the sun no matter how cloudy it is
Character questions
Background prompts
- What are you searching for beneath the heavens?
- What did you see in the stars that you were never meant to know?
- Has wandering or chasing the star signs cost you anything you would consider dear to yourself?
Connection prompts
- You were the first person to trust me when I warned you of a danger I had foreseen. What happened that night?
- I once saw your fate written among the stars. What did I tell you it meant?
- Our paths were never supposed to cross, yet somehow the stars brought us together. Why do you believe we were meant to meet?
Subclass cards
Printable via header menu
Oracle
Foundation
SPELLCAST TRAIT: Knowledge
Stars Guide Us: At the beginning of each session, roll a number of d12s equal to your spellcasting trait and place them on this card. These are your Star Dice. Whenever you or an ally make a roll you can replace one of the dice with a star dice after the roll is made, spending the Star Dice for that session in doing so.
Oracle
Specialization
It was Already Written: Once per rest when you are helping an ally and they still fail their roll you may spend an additional Hope to have that roll succeed. You may then choose an addional ally within Close Range to gain a Hope as well.
Soothsayer: When an ally would be forced to mark a stress due to something out of their control, and within Far range you may instead mark that many plus one instead of them marking the stress.
Oracle
Mastery
Scholar of the Stars: You have mastered your charts and channeling of the stars. The bonus from your channeling is equal to your tier.
Star Adjacent: When you deal damage to more than one adversary with the same attack, you can cause one target to mark an additional hit point.
Dream Walker
Foundation
SPELLCAST TRAIT: Instinct
Our Blood Connects the Stars: Once per rest you may choose to spend up to three of your own HP to clear that many Armor, Stress, or HP slots from an Ally you can see.
Dream Eater: When attacking an adversary with your mainhand weapon you may mark a stress to force them to mark a stress if your hit was a success.
Dream Walker
Specialization
The Red Star Constellation: You have turned away from the regular constellations in the sky and focused all your divination on the Red Stars that seem to never move. While channeling the Red Stars your spellcasting does additional damage equal to the Stress you have marked. This doubles when you mark all your stress.
Dream Walker
Mastery
Nightmare's Avatar: While marking a Stress you may choose to take on the form of a horrific Nightmare from beyond the veil of dreams.
While in this form your Hope Dice is a d20. When rolling if the Hope Dice is a 19 or 20 you may reguard the entire roll as a critical success.
Astromancer
Astromancers are wanderers of the world and scholars of the heavens, charting the movements of stars to better understand the paths that lie ahead. With one foot in the wild and the other among the constellations, they explore the world through the paths set out before them by the universe itself.
An Astromancer sees the night sky as a living map. Every constellation is a landmark, every celestial movement a warning, and every eclipse a secret waiting to be understood. Through careful observation and ancient divination, they can glimpse possible futures, uncover hidden paths, and guide their allies toward destinies yet unwritten.
Whether standing beneath an open sky with a star-chart in hand or navigating a treacherous wilderness by constellations known only to them, Astromancers are explorers of both the world below and the heavens above.
The stars do not tell them what will happen. They show them where the path may lead.
Domains
Sage + Codex
Starting Evasion
11
Starting Hit Points
5
Class Items
- • Mapping tools and various papers to write on
- • A small crystal shard that helps you find the sun no matter how cloudy it is
Astromancer’s Hope Feature
Divine Inspiration : Spend 3 Hope to grant yourself and all allies within close range +2 on their next action rolls.
Class Features
Lunar Cartographer
As long as you can see the sky you are always aware of your direction and place amongst the cosmos. When rolling to navigate or discern a direction, you may do so at advantage if you can see the sky.1
Constellation Weaver
You no longer just observe the stars but instead have learned to channel their patterns into your own magic. At the beginning of a session, choose a constellation from your Star Chart below: * The Hunter: +1 to damage against a target that has already marked HP. * The Crown: +1 to Presence when commanding or inspiring. * The Serpent: +1 to rolls involving deception or stealth. * The Shield: +1 to Armor Score. * The Warden: +1 to rolls made while aiding or protecting someone. During a rest you may choose to change the constellation you are channeling.
Astromancer Subclasses
Choose either the Oracle or Dream Walker subclass.
Oracle
divine through millions of outcomes to know what happens next
Spellcast Trait
Knowledge
Foundation Features
Stars Guide Us: At the beginning of each session, roll a number of d12s equal to your spellcasting trait and place them on this card. These are your Star Dice. Whenever you or an ally make a roll you can replace one of the dice with a star dice after the roll is made, spending the Star Dice for that session in doing so.
Specialization Feature
It was Already Written: Once per rest when you are helping an ally and they still fail their roll you may spend an additional Hope to have that roll succeed. You may then choose an addional ally within Close Range to gain a Hope as well.
Soothsayer: When an ally would be forced to mark a stress due to something out of their control, and within Far range you may instead mark that many plus one instead of them marking the stress.
Mastery Feature
Scholar of the Stars: You have mastered your charts and channeling of the stars. The bonus from your channeling is equal to your tier.
Star Adjacent: When you deal damage to more than one adversary with the same attack, you can cause one target to mark an additional hit point.
Dream Walker
Choose this subclass if you want to give into the visions and weaponize your abilities at the cost of your own stress.
Spellcast Trait
Instinct
Foundation Features
Our Blood Connects the Stars: Once per rest you may choose to spend up to three of your own HP to clear that many Armor, Stress, or HP slots from an Ally you can see.
Dream Eater: When attacking an adversary with your mainhand weapon you may mark a stress to force them to mark a stress if your hit was a success.
Specialization Feature
The Red Star Constellation: You have turned away from the regular constellations in the sky and focused all your divination on the Red Stars that seem to never move. While channeling the Red Stars your spellcasting does additional damage equal to the Stress you have marked. This doubles when you mark all your stress.
Mastery Feature
Nightmare's Avatar: While marking a Stress you may choose to take on the form of a horrific Nightmare from beyond the veil of dreams.
While in this form your Hope Dice is a d20. When rolling if the Hope Dice is a 19 or 20 you may reguard the entire roll as a critical success.
Background Questions
Answer any of the following, or create your own.
- • What are you searching for beneath the heavens?
- • What did you see in the stars that you were never meant to know?
- • Has wandering or chasing the star signs cost you anything you would consider dear to yourself?
Connections
Ask one of the following, or improvise.
- • You were the first person to trust me when I warned you of a danger I had foreseen. What happened that night?
- • I once saw your fate written among the stars. What did I tell you it meant?
- • Our paths were never supposed to cross, yet somehow the stars brought us together. Why do you believe we were meant to meet?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.