Bastion
Designed by
About this class
Protect your allies with your inventions.
Included subclasses
Domains
Valor
Starting stats
Hope feature
Class features
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Extra Plating
Once per Scene choose an ally to grant an additional Armor Slot and +3 to both their thresholds. These effects end at the end of the scene.
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Deployable Wall
Place a wall within Very Close Range. Whilst behind the wall reduce damage from beyond Melee Range by 1 threshold. The wall breaks if the person behind the wall would take severe damage reducing damage a final time.
-
Mend the Broken
Take some time to mend a broken item, you can repair simple items within a short amount of time, as well as craft meaningless fun items like wound up toys and clocks with minimal materials.
Class items
- A small broken machine or the piece of an unfinished masterpiece.
Character questions
Background prompts
- How did you learn to do all of this?
- When you craft are you meticulous and perfectionist or do your inventions just need to work?
- Are all these machines yours or did you recieve them from somewhere?
Connection prompts
- Do you feel safer with my armor on you?
- When you broke one of my machines how did you react?
- I just had a setback with one of my machines, will you have patience and help me, or will you tell me to work on something else?
Subclass cards
Printable via header menu
Armorer
Foundation
Barbaric Armor Design: Gain the Bare Bones Valor Ability Card, and choose an ally, while this card is in your hand you can share its benefits with one willing ally using your knowledge or your strength for its armor score, you can change which ally benefits from this on a Long Rest.
Fighting Done By Scholars: On Cog and Valor Cards you can substitute your knowledge for strength or your strength for knowledge. You can as well on a Strength or Knowledge roll **Spend 1 Hope** to use the either trait for that roll.
Armorer
Specialization
Reinforced Armorer: Gain the Armorer Valor Ability card, while it is in your hand, when you repair armor as a downtime move your allies clear the same amount of Armor Slots as you do.
Callibration: If you have 3 cards of 1 domain and 2 cards of a different domain in your hand you can have an extra card in your hand of the domain you have only 2 cards of.
Armorer
Mastery
Autonomous Armor: Once per Rest if you are to mark your last Hit Point you don't take any damage, and Clear all your Armor Slots. Until the end of the scene when you take damage you may mark as many armor slots as you want.
Titan
Foundation
Protocol 1: Spend 3 Hope to summon your mech, you can ride your mech. When you are riding your mech you use its thresholds and its evasion. If your mech is destroyed with you inside you Mark 3 Hit-Points and 3 Stress your mech cannot be re summoned until after a long rest if it’s destroyed.
Simple AI: Your mech can function by itself but it cannot use its weapons or abilities by itself. It uses your Knowledge stat for all its rolls.
Right to Repair: During a long rest you can use a downtime action to clear all stress from your mech.
Titan
Specialization
Protocol 2: Your mech becomes smarter, it also can speak. It has unconditional loyalty to you. It also gains an experience at +3, when it makes an action roll by itself you can Spend a Hope to add its experience to it. You can also Spend a Hope when outside the mech to command it to attack.
Pit Stop: During a short rest you can use a downtime action to repair 1d4 stress from your mech.
Titan
Mastery
Protocol 3: When your mech dies with you inside you can eject from it taking no damage, you are flung in any direction within Far Range and creatures within Close range of your mech must make an Agility Reaction Roll (20) or take 4d20 Magical damage.
Draconic Core: Once Per Rest mark all your mechs remaining stress except one and fire a beam up to Very Far Range. Targets in this line take 2d100 damage.
Bastion
Protect your allies with your inventions.
Domains
Valor + COG
Starting Evasion
9
Starting Hit Points
7
Class Items
- • A small broken machine or the piece of an unfinished masterpiece.
Bastion’s Hope Feature
Weld : Spend 3 Hope to repair 3 armor slots divided between allies within close range of you.
Class Features
Extra Plating
Once per Scene choose an ally to grant an additional Armor Slot and +3 to both their thresholds. These effects end at the end of the scene.
Deployable Wall
Place a wall within Very Close Range. Whilst behind the wall reduce damage from beyond Melee Range by 1 threshold. The wall breaks if the person behind the wall would take severe damage reducing damage a final time.
Mend the Broken
Take some time to mend a broken item, you can repair simple items within a short amount of time, as well as craft meaningless fun items like wound up toys and clocks with minimal materials.
Bastion Subclasses
Choose either the Armorer or Titan subclass.
Armorer
Play the armorer if you wish to prepare your allies for battle.
Foundation Features
Barbaric Armor Design: Gain the Bare Bones Valor Ability Card, and choose an ally, while this card is in your hand you can share its benefits with one willing ally using your knowledge or your strength for its armor score, you can change which ally benefits from this on a Long Rest.
Fighting Done By Scholars: On Cog and Valor Cards you can substitute your knowledge for strength or your strength for knowledge. You can as well on a Strength or Knowledge roll **Spend 1 Hope** to use the either trait for that roll.
Specialization Feature
Reinforced Armorer: Gain the Armorer Valor Ability card, while it is in your hand, when you repair armor as a downtime move your allies clear the same amount of Armor Slots as you do.
Callibration: If you have 3 cards of 1 domain and 2 cards of a different domain in your hand you can have an extra card in your hand of the domain you have only 2 cards of.
Mastery Feature
Autonomous Armor: Once per Rest if you are to mark your last Hit Point you don't take any damage, and Clear all your Armor Slots. Until the end of the scene when you take damage you may mark as many armor slots as you want.
Titan
Ride a giant mech
Foundation Features
Protocol 1: Spend 3 Hope to summon your mech, you can ride your mech. When you are riding your mech you use its thresholds and its evasion. If your mech is destroyed with you inside you Mark 3 Hit-Points and 3 Stress your mech cannot be re summoned until after a long rest if it’s destroyed.
Simple AI: Your mech can function by itself but it cannot use its weapons or abilities by itself. It uses your Knowledge stat for all its rolls.
Right to Repair: During a long rest you can use a downtime action to clear all stress from your mech.
Specialization Feature
Protocol 2: Your mech becomes smarter, it also can speak. It has unconditional loyalty to you. It also gains an experience at +3, when it makes an action roll by itself you can Spend a Hope to add its experience to it. You can also Spend a Hope when outside the mech to command it to attack.
Pit Stop: During a short rest you can use a downtime action to repair 1d4 stress from your mech.
Mastery Feature
Protocol 3: When your mech dies with you inside you can eject from it taking no damage, you are flung in any direction within Far Range and creatures within Close range of your mech must make an Agility Reaction Roll (20) or take 4d20 Magical damage.
Draconic Core: Once Per Rest mark all your mechs remaining stress except one and fire a beam up to Very Far Range. Targets in this line take 2d100 damage.
Background Questions
Answer any of the following, or create your own.
- • How did you learn to do all of this?
- • When you craft are you meticulous and perfectionist or do your inventions just need to work?
- • Are all these machines yours or did you recieve them from somewhere?
Connections
Ask one of the following, or improvise.
- • Do you feel safer with my armor on you?
- • When you broke one of my machines how did you react?
- • I just had a setback with one of my machines, will you have patience and help me, or will you tell me to work on something else?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.