Berserker
About this class
The Beserker is a class that likes to tank hits and sit at low up to empower their attacks.
Domains
Valor
Starting stats
Hope feature
Class features
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Relentless
Whenever you make an attack you can choose to do so with no regards to your own safety. You can give yourself advantage on the attack but become vulnerable until your next spotlight.
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Seeing red
When you have only one unmarked hit point, you cannot gain the vulnerable condition and you roll for damage twice taking the highest total.
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I cast punch
When you would cast a spell and only target adversaries within melee range, the spell is instead considered to be a melee weapon attack. (Can be used while raged)
Class items
Character questions
Background prompts
- What caused you to become so physically tough?
- What wakened you to your blood magic?
- What makes you angry the most? What gives you feel joy the most?
Connection prompts
- Why do you get upset when I "fix" your problems?
- What have you tried to teach me, but I can never quite learn?
- What danger did I save you from in the past?
Subclass cards
Printable via header menu
Masochist
Foundation
SPELLCAST TRAIT: Strength
No pain, no gain: Whenever you roll damage dice, you can mark any number of hit points to set that many dice to the maximum possible value.
Thick skin: Permanently increase maximum number of hit points by 1, but decrease your evasion by 1
Masochist
Specialization
Shared pain: Whenever you mark one of more hit points, cause all adversaries within melee range of you to mark 1 hit point.
Thicker skin: Permanently increase maximum number of hit points by 1, but decrease your evasion by 1
Masochist
Mastery
Fatality: Once per session when you roll damage dice, you can mark all unmarked hit points except your last hit point to roll an additional damage dice for each hit point marked by this feature.
Thickest skin: Permanently increase maximum number of hit points by 1, but decrease your evasion by 1
Spiritualist
Foundation
SPELLCAST TRAIT: Strength
Soul and body: Whenever you take damage, you can mark 1 stress to reduce the number of hit points marked by one threshold.
Strong Spirit: Permanently increase your maximum stress by 1
Spiritualist
Specialization
Frame of mind: Features and domain cards that cause you to directly mark hp instead deal the minimum amount of damage to you required to mark that many hit points.
Restless: When you use your "relentless" feature, you also gain a bonus to your damage rolls equal to the number of marked stress you have.
Spiritualist
Mastery
Equilibrium: Whenever you have the same amount of stress and hit points marked, you gain a bonus to attack and spellcast rolls equal to the number marked.
Free soul: You can use your "soul and body" feature multiple times at once when taking damage.
Charitist
Foundation
SPELLCAST TRAIT: Strength
Follow up: When an ally deals damage to an adversary that is within melee range of you, add half your total damage bonuses to the damage dealt.
Charitist
Specialization
Vitality dispersion: Whenever you would clear one or more hit points, an ally within very close range clears the same number of hit points. You can reduce the hit points cleared by one to increase the number of allies affected by one.
Charitist
Mastery
Primal instincts: Allies within very close range of you gain the benefits of your "seeing red" and "I cast punch" features.
Will to survive: While you are raged, you clear 2 hit points before you would mark any number of hit points.
Berserker
The Beserker is a class that likes to tank hits and sit at low up to empower their attacks.
Domains
Valor + Blood
Starting Evasion
9
Starting Hit Points
7
Class Items
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Berserker’s Hope Feature
Unyielding rage : Spend 3 hope to become raged. While raged gain a bonus to damage rolls equal to the number of marked hit points you have and clear one hit point immediately before you would mark 1 or more hit points. You cannot cast "spells" while raged. This lasts until you choose to end it by marking a stress, the end of the scene or you mark your last hit point.
Class Features
Relentless
Whenever you make an attack you can choose to do so with no regards to your own safety. You can give yourself advantage on the attack but become vulnerable until your next spotlight.
Seeing red
When you have only one unmarked hit point, you cannot gain the vulnerable condition and you roll for damage twice taking the highest total.
I cast punch
When you would cast a spell and only target adversaries within melee range, the spell is instead considered to be a melee weapon attack. (Can be used while raged)
Berserker Subclasses
Choose either the Masochist or Spiritualist subclass.
Masochist
Play the masochist if you love pain and wish to share it with everyone.
Spellcast Trait
Strength
Foundation Features
No pain, no gain: Whenever you roll damage dice, you can mark any number of hit points to set that many dice to the maximum possible value.
Thick skin: Permanently increase maximum number of hit points by 1, but decrease your evasion by 1
Specialization Feature
Shared pain: Whenever you mark one of more hit points, cause all adversaries within melee range of you to mark 1 hit point.
Thicker skin: Permanently increase maximum number of hit points by 1, but decrease your evasion by 1
Mastery Feature
Fatality: Once per session when you roll damage dice, you can mark all unmarked hit points except your last hit point to roll an additional damage dice for each hit point marked by this feature.
Thickest skin: Permanently increase maximum number of hit points by 1, but decrease your evasion by 1
Spiritualist
Play the spiritualist if you want to harness the strength within your soul.
Spellcast Trait
Strength
Foundation Features
Soul and body: Whenever you take damage, you can mark 1 stress to reduce the number of hit points marked by one threshold.
Strong Spirit: Permanently increase your maximum stress by 1
Specialization Feature
Frame of mind: Features and domain cards that cause you to directly mark hp instead deal the minimum amount of damage to you required to mark that many hit points.
Restless: When you use your "relentless" feature, you also gain a bonus to your damage rolls equal to the number of marked stress you have.
Mastery Feature
Equilibrium: Whenever you have the same amount of stress and hit points marked, you gain a bonus to attack and spellcast rolls equal to the number marked.
Free soul: You can use your "soul and body" feature multiple times at once when taking damage.
Background Questions
Answer any of the following, or create your own.
- • What caused you to become so physically tough?
- • What wakened you to your blood magic?
- • What makes you angry the most? What gives you feel joy the most?
Connections
Ask one of the following, or improvise.
- • Why do you get upset when I "fix" your problems?
- • What have you tried to teach me, but I can never quite learn?
- • What danger did I save you from in the past?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.