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Blood Hunter

Classes Designed by Dwayne at The Tabletop Tavern

About this class

As a blood hunter, you harness the power of hemocraft—that is, blood magic—in your relentless pursuit of evil creatures.

Domains

Core domain
Blade
Homebrew domain

Starting stats

Evasion
9
Hit points
7

Hope feature

Blood Maledict.
Spend 3 Hope to target a creature within Far range or in a vision from your Grim Psychometry. Until you finish a rest, take Severe damage, or use this feature again, you have advantage on all action rolls against the target.

Class features

  • Crimson Rite

    You can enchant your strikes with bloodthirsty power at the cost of your vitality. Mark a Hit Point
    to enchant one of your active weapons. Until you finish your next rest, that weapon deals physical or magic damage (choose when you use this feature) and an extra 1d6 damage when you hit with it. This extra damage increases to 2d6 at level 5 and 3d6 at level 8.

  • Grim Psychometry

    While inspecting a creature, a location, or an object within Very Close
    range, make a Spellcast Roll
    (12). On a success, mark a Stress
    to have a vision of the most recent violence involving the target, and until you finish a rest, you have advantage
    on any action roll
    to recall lore about things in the vision.

Class items

  • A steel needle OR a vial holding a foe’s blood

Character questions

Background prompts

  1. Are you descended from blood hunters, or are you the first in your bloodline to practice hemocraft?
  2. Which blood relative taught you an important lesson, and how has that lesson kept you alive?
  3. Who or what was your first kill?

Connection prompts

  1. What have you heard about blood magic that makes you afraid of me or concerned for my well-being?
  2. What act of bloodshed brought us together?
  3. How does my determination to rid the Mortal Realms of evildoers align with your beliefs?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.