Blood Puppeteer
About this class
Blood is the liquid that fuels the world. Whether it be literally or metaphorically, the power of it is undeniable; Still only a select few truly capitalize on its capabilities. Whether to raise an unstoppable army in red or to create a beast of unbelievable size, you understand the true value that this crimson brings.
Domains
Starting stats
Hope feature
Class features
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Blood Puppets
You can create crude, lifeless puppets of any shape from your blood. Mark a Hit Point to create an amount of Blood Puppets equal to your Spellcast Trait within Close range of yourself. You can command 1d4 of these Blood Puppets with a successful Spellcast roll. These Blood Puppets can attack adversaries in Close range, dealing d8+3 phys damage using your Proficiency. Whenever a Blood Puppet is targeted by an attack, it disintegrates back into a puddle of blood.
Class items
- A puppet control bar
- A memento tainted with a blood not your own
Character questions
Background prompts
Connection prompts
Subclass cards
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Commander of the Crimson Army
Foundation
SPELLCAST TRAIT: Presence
More Soldiers: You create 1 additional puppet when creating Blood Puppets.
Pack Tactics: Whenever you or an ally damages an adversary within Melee range of a Puppet, increase the damage dealt by 1d8.
Commander of the Crimson Army
Specialization
More! More!: You create 1 additional puppet when creating Blood Puppets.
Overwhelming Numbers: Increase the damage from Pack Tactics by 2 for every Blood Puppet within Melee range of the adversary.
Commander of the Crimson Army
Mastery
A Sea of Red: You create 1 additional puppet when creating Blood Puppets.
Will of the Crimson Commander: When commanding Blood Puppets, you can command a number of Blood Puppets equal to your Spellcast Trait.
Bruteshaper
Foundation
SPELLCAST TRAIT: Strength
Lumbering Mass: You may consolidate any number of Blood Puppets into one Brute Blood Puppet.
- Defense: The Brute uses your Evasion and Traits.
- Resilience: The Brute gains Stress slots equal to the number of Blood Puppets consolidated. When the Brute takes damage, it marks 1 Stress instead of Hit Points.
- Attack: When the Brute deals damage, it deals d10 1 phys damage plus 1 for every Blood Puppet consolidated.
Body Shield: When you or an ally within Close range of the Brute Blood Puppet is attacked, you may command the Brute to intercept the blow. Make a Spellcast reaction roll. On a success, the recipient of the attack marks 1 fewer Hit Point from the damage, and the Brute marks 1 Stress.
Bruteshaper
Specialization
Hulking Size: The Brute Blood Puppet's range of its attack increases to Very Close range. Adversaries that mark a Hit Point from the Brute's attacks must also mark a Stress. When the Brute deals damage, it deals d12 phys damage plus 2 for every Blood Puppet consolidated.
Sweeping Blows: Spend a Hope to command your Brute Blood Puppet to make an attack against all adversaries within Very Close range.
Bruteshaper
Mastery
Colossal Size: The Brute Blood Puppet's range of its attack increases to Close range. When the Brute deals damage, it deals d20 1 phys damage plus 2 for every Blood Puppet consolidated.
Raze: When your Brute Blood Puppet causes any number of adversaries to mark a Hit Point from an attack, you can spend a Hope to make them mark an additional Stress and become temporarily Vulnerable.
Blood Puppeteer
Blood is the liquid that fuels the world. Whether it be literally or metaphorically, the power of it is undeniable; Still only a select few truly capitalize on its capabilities. Whether to raise an unstoppable army in red or to create a beast of unbelievable size, you understand the true value that this crimson brings.
Domains
Blood + Dread
Starting Evasion
9
Starting Hit Points
7
Class Items
- • A puppet control bar
- • A memento tainted with a blood not your own
Blood Puppeteer’s Hope Feature
Surprise! : Spend 3 Hope to switch places with one of your Blood Puppets within Close range, or Far range if you mark a Stress. You can use this ability when an adversary makes an attack against you, making a Spellcast reaction roll against their Difficulty.
Class Features
Blood Puppets
You can create crude, lifeless puppets of any shape from your blood. Mark a Hit Point to create an amount of Blood Puppets equal to your Spellcast Trait within Close range of yourself. You can command 1d4 of these Blood Puppets with a successful Spellcast roll. These Blood Puppets can attack adversaries in Close range, dealing d8+3 phys damage using your Proficiency. Whenever a Blood Puppet is targeted by an attack, it disintegrates back into a puddle of blood.
Blood Puppeteer Subclasses
Choose either the Commander of the Crimson Army or Bruteshaper subclass.
Commander of the Crimson Army
You don't need loyal followers to raise an army. To be commander, you merely need your own blood.
Spellcast Trait
Presence
Foundation Features
More Soldiers: You create 1 additional puppet when creating Blood Puppets.
Pack Tactics: Whenever you or an ally damages an adversary within Melee range of a Puppet, increase the damage dealt by 1d8.
Specialization Feature
More! More!: You create 1 additional puppet when creating Blood Puppets.
Overwhelming Numbers: Increase the damage from Pack Tactics by 2 for every Blood Puppet within Melee range of the adversary.
Mastery Feature
A Sea of Red: You create 1 additional puppet when creating Blood Puppets.
Will of the Crimson Commander: When commanding Blood Puppets, you can command a number of Blood Puppets equal to your Spellcast Trait.
Bruteshaper
Spellcast Trait
Strength
Foundation Features
Lumbering Mass: You may consolidate any number of Blood Puppets into one Brute Blood Puppet.
- Defense: The Brute uses your Evasion and Traits.
- Resilience: The Brute gains Stress slots equal to the number of Blood Puppets consolidated. When the Brute takes damage, it marks 1 Stress instead of Hit Points.
- Attack: When the Brute deals damage, it deals d10 1 phys damage plus 1 for every Blood Puppet consolidated.
Body Shield: When you or an ally within Close range of the Brute Blood Puppet is attacked, you may command the Brute to intercept the blow. Make a Spellcast reaction roll. On a success, the recipient of the attack marks 1 fewer Hit Point from the damage, and the Brute marks 1 Stress.
Specialization Feature
Hulking Size: The Brute Blood Puppet's range of its attack increases to Very Close range. Adversaries that mark a Hit Point from the Brute's attacks must also mark a Stress. When the Brute deals damage, it deals d12 phys damage plus 2 for every Blood Puppet consolidated.
Sweeping Blows: Spend a Hope to command your Brute Blood Puppet to make an attack against all adversaries within Very Close range.
Mastery Feature
Colossal Size: The Brute Blood Puppet's range of its attack increases to Close range. When the Brute deals damage, it deals d20 1 phys damage plus 2 for every Blood Puppet consolidated.
Raze: When your Brute Blood Puppet causes any number of adversaries to mark a Hit Point from an attack, you can spend a Hope to make them mark an additional Stress and become temporarily Vulnerable.
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Connections
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