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Defender

About this class

Mechanically, the Defender can be thought of as the mirror of the Ranger. Where the Ranger selects a Focus to attack, the Defender selects a Charge to defend.

Domains

Core domain
Blade
Homebrew domain

Starting stats

Evasion
9
Hit points
7

Hope feature

Unbreakable
Spend 3 Hope to gain two extra Armor Slots for the scene

Class features

  • Bodyguard

    Spend a Hope and designate a target. That target is now your Charge. Until this feature ends or you make a different creature your Charge, you gain the following benefits regarding your Charge:

    - You know precisely what direction they are in.
    - When they would receive damage when they are Very Close, you can choose to receive the damage instead (any additional effects are still applied to the Charge, and if you were hit by the same attack then you would be choosing to receive the damage twice)

Class items

  • An old dented helmet or a pair of well worn boots

Character questions

Background prompts

  1. What loss did you experience that led you to protect others?
  2. What can you not afford to lose?
  3. Who do you choose to protect?

Connection prompts

  1. Why do I owe you a life debt?
  2. What secret have you trusted me with?
  3. What do you do to tease me?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.