Diviner
About this class
As a Diviner, you have been gifted with the ability to see things noone else can in order to relay messages of truth and future events. Your power comes from beings not of the mortal realm, whether that be undead spirits or divine providence.
Included subclasses
Domains
Arcana
Splendor
Starting stats
Hope feature
Class features
-
Visions of Truth
You can sense when you are being lied to or deceived, and you gain advantage on rolls to detect and see through illusions.
-
Foreseen Outcomes
On a long rest, make two Duality Rolls and list down both results and whether it was with Hope or Fear. These are your Premonition Dice. Whenever any kind of roll has been made within Very Far range of you, you can choose to swap the results of that roll with one of your Premonition Dice. Clear all unspent Premonition Dice when you next take a long rest. When you do so, mark a number of Stress equal to the number of unspent Premonition Dice.
Class items
- A crystal ball
- A spirit board and planchette
Character questions
Background prompts
- You once had a communion go awry. What happened and why did it scar you?
- Your community often relied on you for guidance. Did you rise to the occassion?
- How did you discover your ability to divine?
Connection prompts
- I saw a vision of your future. You asked me not to tell you no matter what. Why?
- You refuse to believe my foresight, why is that?
- You once saw one of my premonitions come true, what was it and how did it affect your image of me?
Subclass cards
Printable via header menu
Medium
Foundation
SPELLCAST TRAIT: Instinct
Mortal Lore: Once per long rest, spend a Hope to channel a creature who has passed away and have them impart their knowledge in a specific field. When you do so, choose one trait to increase by your proficiency until you take a long rest.
Helpful Spirits: When you are attempting to locate a target that is hidden or obscured, make a Spellcast Roll (13) to ask nearby spirits for help. On a success with Hope, they reveal your target to you. On a success with Fear, they can only tell you its general location.
Medium
Specialization
Veil of the Grave: Spirits protect you from immediate danger. You can not be sneaked up on and you add your Instinct to all reaction rolls. If you succeed, become Hidden until you make an action roll.
Occult Communion: Take either the Divination or Premonition domain cards. If you already have both of these cards, take an Arcana domain card of your level or lower that you do not already have.
Medium
Mastery
Pale Seance: Once per long rest, spend a Hope to see the world the way spirits see. You see through any magical deception, hidden things become obvious to you, and you can feel the vitality of living creatures within Close range.
Mortal Ambassador: Gain an additional use of either your Divination or Premonition domain cards per long rest.
Oracle
Foundation
SPELLCAST TRAIT: Instinct
Signs from Above: Gain an additional Premonition Die.
Interpret Omens: If a roll matches the value of one of your Premonition Dice, gain a Hope, clear a Stress, or make your next action roll at advantage.
Divine Guidance: Once per long rest, when you fail a Reaction Roll, mark a Stress to reroll it. Take the higher result.
Oracle
Specialization
Forewarn: Once per scene, you are forewarned of an ability or feature possessed by an adversary that is of most concern to you or your party.
Pious Communion: Take either the Divination or Premonition domain cards. If you already have both of these cards, take a Splendor domain card of your level or lower that you do not already have.
Oracle
Mastery
Godly Sight: Once per long rest, spend a Hope to be granted a brief moment of omnipresence. You can see an event that is currently happening or will happen within the next hundred years as if you were there.
Divine Providence: Gain an additional use of either your Divination or Premonition domain cards per long rest.
Diviner
As a Diviner, you have been gifted with the ability to see things noone else can in order to relay messages of truth and future events. Your power comes from beings not of the mortal realm, whether that be undead spirits or divine providence.
Domains
Arcana + Splendor
Starting Evasion
12
Starting Hit Points
5
Class Items
- • A crystal ball
- • A spirit board and planchette
Diviner’s Hope Feature
Assuage Fears : Spend 3 Hope to clear 2 Stress from an ally within Very Close range.
Class Features
Visions of Truth
You can sense when you are being lied to or deceived, and you gain advantage on rolls to detect and see through illusions.
Foreseen Outcomes
On a long rest, make two Duality Rolls and list down both results and whether it was with Hope or Fear. These are your Premonition Dice. Whenever any kind of roll has been made within Very Far range of you, you can choose to swap the results of that roll with one of your Premonition Dice. Clear all unspent Premonition Dice when you next take a long rest. When you do so, mark a number of Stress equal to the number of unspent Premonition Dice.
Diviner Subclasses
Choose either the Medium or Oracle subclass.
Medium
Reveal lost or hidden truths through the words of spirits.
Spellcast Trait
Instinct
Foundation Features
Mortal Lore: Once per long rest, spend a Hope to channel a creature who has passed away and have them impart their knowledge in a specific field. When you do so, choose one trait to increase by your proficiency until you take a long rest.
Helpful Spirits: When you are attempting to locate a target that is hidden or obscured, make a Spellcast Roll (13) to ask nearby spirits for help. On a success with Hope, they reveal your target to you. On a success with Fear, they can only tell you its general location.
Specialization Feature
Veil of the Grave: Spirits protect you from immediate danger. You can not be sneaked up on and you add your Instinct to all reaction rolls. If you succeed, become Hidden until you make an action roll.
Occult Communion: Take either the Divination or Premonition domain cards. If you already have both of these cards, take an Arcana domain card of your level or lower that you do not already have.
Mastery Feature
Pale Seance: Once per long rest, spend a Hope to see the world the way spirits see. You see through any magical deception, hidden things become obvious to you, and you can feel the vitality of living creatures within Close range.
Mortal Ambassador: Gain an additional use of either your Divination or Premonition domain cards per long rest.
Oracle
Be granted knowledge of the future through divine visions.
Spellcast Trait
Instinct
Foundation Features
Signs from Above: Gain an additional Premonition Die.
Interpret Omens: If a roll matches the value of one of your Premonition Dice, gain a Hope, clear a Stress, or make your next action roll at advantage.
Divine Guidance: Once per long rest, when you fail a Reaction Roll, mark a Stress to reroll it. Take the higher result.
Specialization Feature
Forewarn: Once per scene, you are forewarned of an ability or feature possessed by an adversary that is of most concern to you or your party.
Pious Communion: Take either the Divination or Premonition domain cards. If you already have both of these cards, take a Splendor domain card of your level or lower that you do not already have.
Mastery Feature
Godly Sight: Once per long rest, spend a Hope to be granted a brief moment of omnipresence. You can see an event that is currently happening or will happen within the next hundred years as if you were there.
Divine Providence: Gain an additional use of either your Divination or Premonition domain cards per long rest.
Background Questions
Answer any of the following, or create your own.
- • You once had a communion go awry. What happened and why did it scar you?
- • Your community often relied on you for guidance. Did you rise to the occassion?
- • How did you discover your ability to divine?
Connections
Ask one of the following, or improvise.
- • I saw a vision of your future. You asked me not to tell you no matter what. Why?
- • You refuse to believe my foresight, why is that?
- • You once saw one of my premonitions come true, what was it and how did it affect your image of me?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.