Skip to content

About this class

Masters of the primordial forces that built the universe, Evokers channel the primal forces through arcane arts, enchanted relics, and sacred rituals. They can unleash devastating bursts of energy or weave wards against hostile magic. Many Evokers fuel their spells with their own life force, sacrificing body and soul to amplify their power – just like the stars they burn brightly.

Evoker’s Imbunment List
Enchantment of Baelor: Add the carrier’s strength to the weapon’s damage

Enchantment of Atmous: The Weapon lets off bright flashes of light when the wielder is in danger. You have disadvantage to hit adversaries in very close and melee range but are also at disadvantage to be hit by adversaries within Close range of you.

Enchantment of the Bloodrose: Your weapon attacks count as either magical or physical to avoid resistance

Enchantment of the Xalveris: When the weapon successfully strikes an adversary, the enchanter may mark a stress to move within very close range of the weapon.

Enchantment of Vaelora: Your weapon is made to find weakness in those that cast rituals and spells. If an adversary successfully casts a spell you may spend a hope to make this weapon’s next attack on advantage – but this attack must be made before other allies use actions.

Enchantment of the Forgefather: You have carved runes into your very hands or performed some ritual that has bound and enchanted the tattoos on your fingers. Whatever the flavor of the Enchantment you decide your very hands are your casting focus and your weapon. As long as both your hands are free you can use them as your magical weapons and casting focus. They become magical damage as a property and use d8’s when doing damage.

Domains

Core domain
Bone
Homebrew domain
Primordial

Starting stats

Evasion
10
Hit points
7

Hope feature

Shock Conversion
Spend 3 Hope anytime you take sever damage to reduce the severity of the damage by one threshold.

Class features

  • Enchanter

    You may designate one of your weapons as your casting focus and add an Imbunment from the Evoker's Imbunment Sheet to the weapon. You may spend a downtime action changing the designated casting focus during any long rest.

    Tip: Remember to always keep a note on which weapon is your casting focus.

Class items

  • A floating empty mote of magic that follows you around or a rune carved into a piece of stone you keep close.

Character questions

Background prompts

  1. Who or what taught you to channel the primal forces?
  2. Have you already sacrificed to gain power? What was it?
  3. What do you fear more: Losing control over your powers or not being able to protect those around you?

Connection prompts

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.