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Gun-Slinger

About this class

Gunslingers walk this world as notorious outlaws, charming hunters or broken loners, wondering through deserts on horseback. But no matter what you face you take, you always have an iron strapped to your side. Gunslingers are risk takers born for stressful situations where others may break. They may not be the fastest or the strongest, but their resolve and luck are nothing to scoff at. Laying the battlefield with projectiles One after another. And when the air goes silent and the ringing in your ears stops, don’t expect them to lay off the trigger.

Domains

Core domain
Grace
Core domain
Blade

Starting stats

Evasion
10
Hit points
6

Hope feature

Smoke and ire
Spend 3 Hope to transfer up to 3 stress into Hit points or vice versa

Class features

  • Chain attack

    Whenever you make a successful ranged attack, mark a stress to start a Chain attack. Once activated, make another attack roll, if it is successful, you mark another stress to continue the chain. For each consecutive successful attack after the first, add a blank token. if any Chain attack fails, the GM will gain additional Fear equal to the number of blank tokens. once 6 tokens are added up in this way, Chain attack cannot be used until it is less than 6.

  • Reload

    Spend a Hope to reduce your blank tokens by 1d6 + your spellcasting trait.

  • Wonderer's resolve

    Add an additional stress slot at character creation.

Class items

  • A bullet with the name of a rivel engraved in it or your own wanted poster

Character questions

Background prompts

  1. Who taught you how to shoot?
  2. What made you walk this path?
  3. What was your first job?

Connection prompts

  1. What was the first thing I called you when we first met?
  2. What is about you that makes me not want to walk alone?
  3. What is something from my past I have told you?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.