Gun-Slinger
Designed by
About this class
Gunslingers walk this world as notorious outlaws, charming hunters or broken loners, wondering through deserts on horseback. But no matter what you face you take, you always have an iron strapped to your side. Gunslingers are risk takers born for stressful situations where others may break. They may not be the fastest or the strongest, but their resolve and luck are nothing to scoff at. Laying the battlefield with projectiles One after another. And when the air goes silent and the ringing in your ears stops, don’t expect them to lay off the trigger.
Included subclasses
Domains
Grace
Blade
Starting stats
Hope feature
Class features
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Chain attack
Whenever you make a successful ranged attack, mark a stress to start a Chain attack. Once activated, make another attack roll, if it is successful, you mark another stress to continue the chain. For each consecutive successful attack after the first, add a blank token. if any Chain attack fails, the GM will gain additional Fear equal to the number of blank tokens. once 6 tokens are added up in this way, Chain attack cannot be used until it is less than 6.
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Reload
Spend a Hope to reduce your blank tokens by 1d6 + your spellcasting trait.
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Wonderer's resolve
Add an additional stress slot at character creation.
Class items
- A bullet with the name of a rivel engraved in it or your own wanted poster
Character questions
Background prompts
- Who taught you how to shoot?
- What made you walk this path?
- What was your first job?
Connection prompts
- What was the first thing I called you when we first met?
- What is about you that makes me not want to walk alone?
- What is something from my past I have told you?
Subclass cards
Printable via header menu
Gambler
Foundation
SPELLCAST TRAIT: Instinct
Up the Ante: Spend 1 Hope per any number of Blank tokens on your sheet and roll d6s in secret and declare any total you wish. The GM has the option to call your bluff, in which case you reveal the dice you rolled. Any amount of the total can be added to future attack rolls.
The GM Calls Your Bluff; You Lied. The total is halved.
The GM Calls Your Bluff; You Told the Truth. The total is doubled.
The GM Doesn’t Call Your Bluff. Use the total you declared, even if you rolled a different total.
Gambler
Specialization
Fool's Fortune:
Gambler
Mastery
Devil's Fortune:
Dead Man's Hand:
Deadeye
Foundation
SPELLCAST TRAIT: Finesse
Ricochet: If you miss an attack roll, spend a hope and add your Finesse modifier to your roll.
Precision Shot: Mark a stress to Declare a target to be Locked-on, then state a trigger for that attack. Attack rolls on Locked-on targets with trigger conditions have advantage.
Deadeye
Specialization
Improved Magazine: Your Blank token die type is now a d8.
Deadeye
Mastery
No features listed.
Gun-Slinger
Gunslingers walk this world as notorious outlaws, charming hunters or broken loners, wondering through deserts on horseback. But no matter what you face you take, you always have an iron strapped to your side. Gunslingers are risk takers born for stressful situations where others may break. They may not be the fastest or the strongest, but their resolve and luck are nothing to scoff at. Laying the battlefield with projectiles One after another. And when the air goes silent and the ringing in your ears stops, don’t expect them to lay off the trigger.
Domains
Grace + Blade
Starting Evasion
10
Starting Hit Points
6
Class Items
- • A bullet with the name of a rivel engraved in it or your own wanted poster
Gun-Slinger’s Hope Feature
Smoke and ire : Spend 3 Hope to transfer up to 3 stress into Hit points or vice versa
Class Features
Chain attack
Whenever you make a successful ranged attack, mark a stress to start a Chain attack. Once activated, make another attack roll, if it is successful, you mark another stress to continue the chain. For each consecutive successful attack after the first, add a blank token. if any Chain attack fails, the GM will gain additional Fear equal to the number of blank tokens. once 6 tokens are added up in this way, Chain attack cannot be used until it is less than 6.
Reload
Spend a Hope to reduce your blank tokens by 1d6 + your spellcasting trait.
Wonderer's resolve
Add an additional stress slot at character creation.
Gun-Slinger Subclasses
Choose either the Gambler or Deadeye subclass.
Gambler
High risk, high reward
Spellcast Trait
Instinct
Foundation Features
Up the Ante: Spend 1 Hope per any number of Blank tokens on your sheet and roll d6s in secret and declare any total you wish. The GM has the option to call your bluff, in which case you reveal the dice you rolled. Any amount of the total can be added to future attack rolls.
The GM Calls Your Bluff; You Lied. The total is halved.
The GM Calls Your Bluff; You Told the Truth. The total is doubled.
The GM Doesn’t Call Your Bluff. Use the total you declared, even if you rolled a different total.
Specialization Feature
Fool's Fortune:
Mastery Feature
Devil's Fortune:
Dead Man's Hand:
Deadeye
Make the perfect shot
Spellcast Trait
Finesse
Foundation Features
Ricochet: If you miss an attack roll, spend a hope and add your Finesse modifier to your roll.
Precision Shot: Mark a stress to Declare a target to be Locked-on, then state a trigger for that attack. Attack rolls on Locked-on targets with trigger conditions have advantage.
Specialization Feature
Improved Magazine: Your Blank token die type is now a d8.
Background Questions
Answer any of the following, or create your own.
- • Who taught you how to shoot?
- • What made you walk this path?
- • What was your first job?
Connections
Ask one of the following, or improvise.
- • What was the first thing I called you when we first met?
- • What is about you that makes me not want to walk alone?
- • What is something from my past I have told you?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.