Hemaguard
About this class
Frontline protectors who wield blood rites as both weapon and shield, trading controlled injury for battlefield control and unbreakable defense.
Domains
Valor
Starting stats
Hope feature
Class features
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Blood Reckoning
When you or an ally within Very Close range marks HP from damage, you may mark a Stress to deal damage to that enemy equal to half the damage dealt.
Class items
- A shield etched with ritual channels for redirecting harm.
- A lancet used to mark blood rites in combat.
Character questions
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Subclass cards
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Bloodbinder
Foundation
SPELLCAST TRAIT: Instinct
Blood Rites: When you trigger Blood Reckoning, the target must make a Reaction Roll (13). On a failure, the target is temporarily marked with a Blood Rune. A creature can have multiple Blood Runes, but only one of each type. You know the following Blood Runes:
Rune of Binding: The target’s blood stiffens and resists motion. While marked, the creature cannot move more than Melee range on its turn unless it marks a Stress.
Rune of Rupture: The target’s wounds tear wider under strain. While marked, whenever the creature takes damage, if it has any marked Stress, it must mark 1 additional HP.
Bloodbinder
Specialization
Marked for Ruin: You learn the following Blood Runes:
Rune of Exposure: The target’s defenses are torn open. While marked, the target is Vulnerable.
Rune of Subjugation: The blood runes fully seize the body. If a creature has 2 or more Blood Runes, it becomes Restrained.
Savage Rebuttal: Blood Reckoning now has a range of Far. When you trigger Blood Reckoning, you may mark a HP to deal full damage instead.
Bloodbinder
Mastery
Relentless Reprisal: When you trigger Blood Reckoning, you may spend a Hope to target an additional adversary within range.
Spreading Ruin: When an adversary marked with Blood Runes is defeated, you may spread the Blood Runes among any number of enemies within Close range of them. You also know the following Blood Runes:
Rune of Carnage: When a marked adversary deals damage to a target, they take damage equal to twice their number of Blood Runes.
Rune of Dread: When the target is spotlighted, it must succeed on a Reaction Roll (13) or they gain another Blood Rune.
Crimson Wall
Foundation
SPELLCAST TRAIT: Strength
Bloodbound Aegis: When you or an ally within Very Close range marks minor damage, you may cast Blood Reckoning to absorb the damage instead of reflecting it. You must be wielding a shield.
Vengeful Bulwarks: You can dual-wield shields. Your shields carry a growing mark of vengeance. While you are dual-wielding shields:
You gain 1 Rune of Revenge on yourself after successfully attacking or absorbing damage with Bloodbound Aegis.
Your shield attacks deal +1 damage per Rune of Revenge on you.
All Runes of Revenge are cleared if you stop wielding two shields, or end of the scene.
Crimson Wall
Specialization
Blood-Soaked Stand: While you are dual-wielding shields, Hematophage can be used off kills with your shields as well.
Shield Tempest: You can throw your shields as a ranged weapon within Close range. They gain the Quick, and Returning weapon features.
Crimson Wall
Mastery
Bulwark Salvo: When you make a thrown shield attack using the Quick feature, you may target a number of adversaries up to your number of Runes of Revenge.
Vengeful Bastion: When you absorb damage using Bloodbound Aegis or defeat an enemy with a shield attack:
Gain 2 Runes of Revenge.
Clear 1 Armor slot.
Hemaguard
Frontline protectors who wield blood rites as both weapon and shield, trading controlled injury for battlefield control and unbreakable defense.
Domains
Valor + Blood (07/09/26)
Starting Evasion
9
Starting Hit Points
8
Class Items
- • A shield etched with ritual channels for redirecting harm.
- • A lancet used to mark blood rites in combat.
Hemaguard’s Hope Feature
Hematophage : Spend 3 Hope when a creature is defeated by Blood Reckoning to heal 2 HP.
Class Features
Blood Reckoning
When you or an ally within Very Close range marks HP from damage, you may mark a Stress to deal damage to that enemy equal to half the damage dealt.
Hemaguard Subclasses
Choose either the Bloodbinder or Crimson Wall subclass.
Bloodbinder
Play the Bloodbinder If you want to punish enemies for drawing blood, mark foes with lingering blood rites, and win fights through pressure and disruption.
Spellcast Trait
Instinct
Foundation Features
Blood Rites: When you trigger Blood Reckoning, the target must make a Reaction Roll (13). On a failure, the target is temporarily marked with a Blood Rune. A creature can have multiple Blood Runes, but only one of each type. You know the following Blood Runes:
Rune of Binding: The target’s blood stiffens and resists motion. While marked, the creature cannot move more than Melee range on its turn unless it marks a Stress.
Rune of Rupture: The target’s wounds tear wider under strain. While marked, whenever the creature takes damage, if it has any marked Stress, it must mark 1 additional HP.
Specialization Feature
Marked for Ruin: You learn the following Blood Runes:
Rune of Exposure: The target’s defenses are torn open. While marked, the target is Vulnerable.
Rune of Subjugation: The blood runes fully seize the body. If a creature has 2 or more Blood Runes, it becomes Restrained.
Savage Rebuttal: Blood Reckoning now has a range of Far. When you trigger Blood Reckoning, you may mark a HP to deal full damage instead.
Mastery Feature
Relentless Reprisal: When you trigger Blood Reckoning, you may spend a Hope to target an additional adversary within range.
Spreading Ruin: When an adversary marked with Blood Runes is defeated, you may spread the Blood Runes among any number of enemies within Close range of them. You also know the following Blood Runes:
Rune of Carnage: When a marked adversary deals damage to a target, they take damage equal to twice their number of Blood Runes.
Rune of Dread: When the target is spotlighted, it must succeed on a Reaction Roll (13) or they gain another Blood Rune.
Crimson Wall
Play the Crimson Wall if you want to stand where others fall, turn damage into endurance, and be the last thing enemies break themselves against
Spellcast Trait
Strength
Foundation Features
Bloodbound Aegis: When you or an ally within Very Close range marks minor damage, you may cast Blood Reckoning to absorb the damage instead of reflecting it. You must be wielding a shield.
Vengeful Bulwarks: You can dual-wield shields. Your shields carry a growing mark of vengeance. While you are dual-wielding shields:
You gain 1 Rune of Revenge on yourself after successfully attacking or absorbing damage with Bloodbound Aegis.
Your shield attacks deal +1 damage per Rune of Revenge on you.
All Runes of Revenge are cleared if you stop wielding two shields, or end of the scene.
Specialization Feature
Blood-Soaked Stand: While you are dual-wielding shields, Hematophage can be used off kills with your shields as well.
Shield Tempest: You can throw your shields as a ranged weapon within Close range. They gain the Quick, and Returning weapon features.
Mastery Feature
Bulwark Salvo: When you make a thrown shield attack using the Quick feature, you may target a number of adversaries up to your number of Runes of Revenge.
Vengeful Bastion: When you absorb damage using Bloodbound Aegis or defeat an enemy with a shield attack:
Gain 2 Runes of Revenge.
Clear 1 Armor slot.
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