Herald
About this class
The Herald is a holy messenger, a mouth piece for a higher power. While their duty is to spread their deities values and beliefs, they also may take action on their behalf, channeling divine power through their bodies and minds to soothe or shock those around them. Although many Heralds serve a God or Goddess, some may serve beings from other planes, powerful spirits, or even other legendary heroes.
Domains
Splendor
Grace
Starting stats
Hope feature
Class features
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Divine aura
Once per long rest, take on a Divine aura that affects all creatures in close range. This aura lasts until the end of the scene, or until you mark your last hit point slot. You gain the following benefits while your aura is active:
- You gain advantage on rolls to persuade, comfort, or lead creatures in your aura.
- You and all allies in your aura gain a bonus to their evasion equal to your tier.
- The first time a creature is spotlighted this scene while in your aura, you can either allow them to clear a stress, or force mark a stress.
Class items
- A porcelain mask
- An engraved sceptre
Character questions
Background prompts
- What is the first message your deity ever conveyed to you?
- You were tasked to pass on information to a person that have not been able to find. Who are they, and what do you need to tell them?
- What trials did you have to undertake to receive the power you now hold?
Connection prompts
- A certain aspect of my faith interests you. what was it and why?
- What strange dream or vision did you confide to me?
- What daily ritual do we undertake together?
Herald
The Herald is a holy messenger, a mouth piece for a higher power. While their duty is to spread their deities values and beliefs, they also may take action on their behalf, channeling divine power through their bodies and minds to soothe or shock those around them. Although many Heralds serve a God or Goddess, some may serve beings from other planes, powerful spirits, or even other legendary heroes.
Domains
Splendor + Grace
Starting Evasion
10
Starting Hit Points
6
Class Items
- • A porcelain mask
- • An engraved sceptre
Herald’s Hope Feature
Repelling Ward : Spend 3 hope to force an adversary within close range to move back to far range.
Class Features
Divine aura
Once per long rest, take on a Divine aura that affects all creatures in close range. This aura lasts until the end of the scene, or until you mark your last hit point slot. You gain the following benefits while your aura is active: - You gain advantage on rolls to persuade, comfort, or lead creatures in your aura. - You and all allies in your aura gain a bonus to their evasion equal to your tier. - The first time a creature is spotlighted this scene while in your aura, you can either allow them to clear a stress, or force mark a stress.
Herald Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
- • What is the first message your deity ever conveyed to you?
- • You were tasked to pass on information to a person that have not been able to find. Who are they, and what do you need to tell them?
- • What trials did you have to undertake to receive the power you now hold?
Connections
Ask one of the following, or improvise.
- • A certain aspect of my faith interests you. what was it and why?
- • What strange dream or vision did you confide to me?
- • What daily ritual do we undertake together?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.