Skip to content

Keeper

Classes Designed by Naule • Art by Jason Chan | Aleksi Briclot

About this class

The wild doesn’t fight for territory. It fights for what’s inside it, whether that’s a fawn asleep in tall grass or a traveler who stopped to rest beneath the right tree. You’ve learned to stand where the wild stands: between harm and the ones who need protection. Your magic isn’t conquest. It’s a promise, kept by force when it has to be.

Domains

Core domain
Sage
Core domain
Valor

Starting stats

Evasion
9
Hit points
7

Hope feature

Keep all
Spend 3 Hope to place a Living Ward on yourself and all creatures Under Your Care within Close Range without marking Stress.

Class features

  • Under My Care

    Once per rest you can place willing creatures Under Your Care. The maximum creatures you can have Under Your Care is equal to your Proficiency.

  • Living Ward

    Mark a Stress to place a Living Ward on yourself or any creature Under Your Care until the next rest. While a creature has your Living Ward, they increase their Armor Score by 1.

Class items

  • A specifically shaped twig
  • An item found in nature that did not belong there

Character questions

Background prompts

  1. What local natural element would you give your life to protect?
  2. You once saw the harmful effects of a civilization on nature. What were they and how did it change you?
  3. What part of civilization do you like interacting with?

Connection prompts

  1. I usually do not like people. Why have I grown a liking to you?
  2. There's a scar on me you're afraid to ask about. What does it remind you of?
  3. I found you lost in the woods. What were you running away from?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.