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Luminarch

About this class

Luminarchs are the possessors of divine power. Their ties may come directly from a divine source or even a spark from within themselves. They are there to support their allies, lending aid and healing. Seeing a Luminarch can inspire bravery on the battlefield, or calm in quiet moments.

Domains

Core domain
Arcana
Core domain
Splendor

Starting stats

Evasion
10
Hit points
6

Hope feature

Glowing Resolve
Spend 3 Hope to bathe an ally within Close range in warm, radiant energy, making them Invigorated. While a player is invigorated they regain a Hope the next time they roll with fear and add an extra d6 to the result of their roll.

Class features

  • Radiant Light

    Make a Spellcast Roll (10). On a success, you temporarily create a small orb of light, bright enough to light up a whole room. You can control the brightness and color of the light.

  • Empassioned Act

    Once per long rest, you can pick a domain card in your loadout and choose to either:
    - Gain Hope equal to the level of the card.
    - Clear Stress from an ally within Close range up to the level of the card.

Class items

  • A lantern given to you as a gift
  • A scroll that you cannot decipher

Character questions

Background prompts

  1. What moment connected you to your powers?
  2. Were you classically trained or did you come into your own?
  3. Who was the first person you helped?

Connection prompts

  1. When was the last time I came to your aid?
  2. Do you believe my skills come from a higher power?
  3. What chaos did we cause together?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.