Mage Hunter
About this class
Magic fighters that rely on their tactics and tenacity to take on supernatural threats. Using the knowledge they gain from their foe to even the odds.
Domains
Codex
Bone
Starting stats
Hope feature
Class features
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Rune Charge
At the start of a day you can prepare a number of rune charges equal to your spellcasting stat. They can be used to augment an attack roll. The options for charges are reach (increase range by one increment max of very far), power (increase damage by d8 and accuracy (gain advantage on roll)
Class items
Character questions
Background prompts
Connection prompts
Mage Hunter
Magic fighters that rely on their tactics and tenacity to take on supernatural threats. Using the knowledge they gain from their foe to even the odds.
Domains
Codex + Bone
Starting Evasion
10
Starting Hit Points
6
Class Items
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Mage Hunter’s Hope Feature
Reactive Training : Spend 3 hope to turn a failed reaction roll of you or an ally in close range to a success
Class Features
Rune Charge
At the start of a day you can prepare a number of rune charges equal to your spellcasting stat. They can be used to augment an attack roll. The options for charges are reach (increase range by one increment max of very far), power (increase damage by d8 and accuracy (gain advantage on roll)
Mage Hunter Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.