Mounted Knight
About this class
Mounted Knights are a duo of brave mount and rider, who together from a bond that can overcome any odds.
Domains
Blade
Sage
Starting stats
Hope feature
Class features
-
Mount
You have a "mount" determined by your chosen subclass, fill in the Mounted Knight extra sheet accordingly. Your mount is always with you, and you always know eachothers precise location.
Whilst mounted your evasion becomes the highest of you and your mounts and your mount can move for you. You share the spotlight. -
Survival instincts
When you mark your last hit point whilst your mount has at least 1 hit point, you can have it mark all of its stress to carry you out of the scene, you are then out of range from all effects caused by adversaries. If you choose not to have this happen, you can still control your mount as long as you are alive.
When your mount would mark it's last hit point, once per rest it instead can drop to one hit point instead. When your mount does mark it's last hit point, it causes you to dismount it, then rushes out of the scene, it is out of range of all effects caused by adversaries.
Class items
- A saddle/harness that fits the chosen mount, the usual starter items and one item from the following list:
- - An old saddle/harness too small for use
- - A small plush of the mount
- - A small talisman made out of fur/feathers/scales that have fallen of the mount
Character questions
Background prompts
- How did you first find your mount?
- What did your mount do to save you from a disaster?
- What caused you to gain such a strong bond?
Connection prompts
- What happened to cause my mount to like/dislike you so much?
- Why do you only talk to my mount when we are together?
- Why are you afraid/so eager to ride my mount.
Subclass cards
Printable via header menu
Cavalier
Foundation
SPELLCAST TRAIT: Agility
Mount Type Land: You have a land based mount that possess great speed and endurance. (Horse, tiger, dinosaur...)
Spur movement: You can have your mount mark a stress to allow it to move to a point within far range without making an agility roll, you can have it mark an additional 1-2 stress to move up to very far range instead.
Cavalier
Specialization
Joust: If you move at least a close range whilst mounted before making a weapon attack with an agility weapon (with range no further than close), gain an additional 2d10 to the damage roll of the attack. Increase the dice size by one for every range bound you move before attacking.
Targeting Bond: When you or your mount would be targeted by an attack from close range or further, you can choose which of you is targeted by that attack.
Cavalier
Mastery
Rushing Dismount: While mounted you can spend 2 hope to have your mount rush forwards in the direction of an adversary, moving up to far range, you dismount and make an attack roll against the adversary, landing within your weapons range of them. Increase the dice size of all dice used for the attack by one size. (If dice is already a d20 roll an additional d10 for each d20)
Physical Resistance: Your mount has resistance against physical damage.
Valkyrie
Foundation
SPELLCAST TRAIT: Agility
Mount Type Flying: You have a flying mount that possess high manoeuvrability and precision. (Pegasus, giant eagle, wyvern...) You can ride your mount while it is flying, hovering or on the ground.
Pivot: When you or your mount is targeted by an attack from close range or further, you can have your mount mark a stress to gain 1d4 to it's evasion against the attack.
Plumet: You can have your mount mark a stress to stop flying and fall up to a very far range, then start flying and hover a very close range from the ground.
Valkyrie
Specialization
Dive bomb: If you move vertically down at least a very close range whilst mounted before making an attack with an agility weapon (with range no further than close range), gain an additional 2d8 damage to the damage roll of the attack. Increase the dice size by one for each range bound you move vertically down before attacking.
Rising attack: When you make a weapon against an adversary within close range whilst mounted, and your mount hasn't moved vertically this spotlight. You can move a very close range vertically upwards as part of the attack.
Valkyrie
Mastery
Superior pivot: Increase the number of d4's rolled by your "pivot" feature to 2d4, and reduce the minimum range to very close.
Magic Resistance: Your mount has resistance to magic damage.
Mage Knight
Foundation
SPELLCAST TRAIT: Strength
Mount Type Land*: You have a land based mount that possess great speed and endurance. (Horse, tiger, dinosaur...)
Your mount deals magic damage instead of physical, and has a range of very close.
Gain the additional level up option for your mount: [_] permanently increase the range of the mounts attack by 1 range bound
Arcane Step: You can have your mount mark a stress to teleport anywhere with close range, this does not count towards movement this spotlight.
Mage Knight
Specialization
Magic Potential: Gain access to another domain that contains spells, you can only gain domain cards from this domain that are spells or grimoires, and that have levels less than or equal to half your level (rounded up).
How does this new found magic change the appearance of you and your mount?
Imbue: When you cast a spell, add a counter to a magic weapon you have equipped or to your mount. The next time you make an attack with with that weapon/with your mount, you can spend any number of tokens to roll that many additional damage dice. You can have a maximum of 2 tokens on a single weapon, and maximum of 5 tokens total.
Clear all tokens when you take a rest.
Mage Knight
Mastery
Bond Magic: Whenever you cast a spell whilst mounted, you can spend a hope gain one of the following benefits:
- Increase range of spell by one range bound
- Increase area of effect of spell by one range bound
- Increase the number of targets of the spell by one
- Increase the number of damage dice rolled by one
Mounted Knight
Mounted Knights are a duo of brave mount and rider, who together from a bond that can overcome any odds.
Domains
Blade + Sage
Starting Evasion
12
Starting Hit Points
6
Class Items
- • A saddle/harness that fits the chosen mount, the usual starter items and one item from the following list:
- • - An old saddle/harness too small for use
- • - A small plush of the mount
- • - A small talisman made out of fur/feathers/scales that have fallen of the mount
Mounted Knight’s Hope Feature
Unbreakable Bond : Spend 3 hope to clear a total of two stress or hit points from your mount.
Class Features
Mount
You have a "mount" determined by your chosen subclass, fill in the Mounted Knight extra sheet accordingly. Your mount is always with you, and you always know eachothers precise location. Whilst mounted your evasion becomes the highest of you and your mounts and your mount can move for you. You share the spotlight.
Survival instincts
When you mark your last hit point whilst your mount has at least 1 hit point, you can have it mark all of its stress to carry you out of the scene, you are then out of range from all effects caused by adversaries. If you choose not to have this happen, you can still control your mount as long as you are alive. When your mount would mark it's last hit point, once per rest it instead can drop to one hit point instead. When your mount does mark it's last hit point, it causes you to dismount it, then rushes out of the scene, it is out of range of all effects caused by adversaries.
Mounted Knight Subclasses
Choose either the Cavalier or Valkyrie subclass.
Cavalier
Play the cavalier if you want to ram through the battlefield atop a noble land mount.
Spellcast Trait
Agility
Foundation Features
Mount Type Land: You have a land based mount that possess great speed and endurance. (Horse, tiger, dinosaur...)
Spur movement: You can have your mount mark a stress to allow it to move to a point within far range without making an agility roll, you can have it mark an additional 1-2 stress to move up to very far range instead.
Specialization Feature
Joust: If you move at least a close range whilst mounted before making a weapon attack with an agility weapon (with range no further than close), gain an additional 2d10 to the damage roll of the attack. Increase the dice size by one for every range bound you move before attacking.
Targeting Bond: When you or your mount would be targeted by an attack from close range or further, you can choose which of you is targeted by that attack.
Mastery Feature
Rushing Dismount: While mounted you can spend 2 hope to have your mount rush forwards in the direction of an adversary, moving up to far range, you dismount and make an attack roll against the adversary, landing within your weapons range of them. Increase the dice size of all dice used for the attack by one size. (If dice is already a d20 roll an additional d10 for each d20)
Physical Resistance: Your mount has resistance against physical damage.
Valkyrie
Play the Valkyrie if you want to dart about above the battlefield atop majestic a flying mount.
Spellcast Trait
Agility
Foundation Features
Mount Type Flying: You have a flying mount that possess high manoeuvrability and precision. (Pegasus, giant eagle, wyvern...) You can ride your mount while it is flying, hovering or on the ground.
Pivot: When you or your mount is targeted by an attack from close range or further, you can have your mount mark a stress to gain 1d4 to it's evasion against the attack.
Plumet: You can have your mount mark a stress to stop flying and fall up to a very far range, then start flying and hover a very close range from the ground.
Specialization Feature
Dive bomb: If you move vertically down at least a very close range whilst mounted before making an attack with an agility weapon (with range no further than close range), gain an additional 2d8 damage to the damage roll of the attack. Increase the dice size by one for each range bound you move vertically down before attacking.
Rising attack: When you make a weapon against an adversary within close range whilst mounted, and your mount hasn't moved vertically this spotlight. You can move a very close range vertically upwards as part of the attack.
Mastery Feature
Superior pivot: Increase the number of d4's rolled by your "pivot" feature to 2d4, and reduce the minimum range to very close.
Magic Resistance: Your mount has resistance to magic damage.
Background Questions
Answer any of the following, or create your own.
- • How did you first find your mount?
- • What did your mount do to save you from a disaster?
- • What caused you to gain such a strong bond?
Connections
Ask one of the following, or improvise.
- • What happened to cause my mount to like/dislike you so much?
- • Why do you only talk to my mount when we are together?
- • Why are you afraid/so eager to ride my mount.
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.