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Necromancer

About this class

Rewrite the laws of life and death, blur the line between the living and undead, embrace this forbidden power, become a necromancer, become a master of undeath.

Domains

Homebrew domain
Dread
Homebrew domain
Blood

Starting stats

Evasion
10
Hit points
6

Hope feature

Exchange of life and death
Spend 3 hope to swap one willing target's marked hp, with a willing target's marked stress; within close range. The first target clears all marked hp, then marks an amount equal to the second targets original marked stress. The second target clears all marked stress then marks an amount equal to the first targets original marked hp. The same target can be selected twice, you can be a target.

Class features

  • There is no escape

    spend a hope to make a spellcast roll against a group of adversaries within very far range. Any adversaries you succeed against are restrained until they a forced to mark a health or stress.

  • Nightmare fuel

    whenever you make a duality roll, instead of rolling you can mark 1 hp and 1 stress to guarantee a success with fear, or 2 hp and 2 stress to guarantee a success with hope.

Class items

  • Jeweled skull, decaying animal trophy, broken soul stone

Character questions

Background prompts

  1. What near death experience, for yourself or a loved one, caused you to seek out the forbidden secrets of undeath.

Connection prompts

Discussion

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