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Nekromancer (09/27/26)

About this class

Wake the dead. Bind life.

An adaptation of Redditor u/Ill-Trouble2744’s Necromancer. Find it here: https://www.reddit.com/r/daggerheart/s/KMVFVxCV3k

Will Scarlett’s Nekromancer version 0.6

Domains

Core domain
Codex
Homebrew domain
Dread

Starting stats

Evasion
10
Hit points
5

Hope feature

More Bones
Spend 3 Hope to summon a number of Dead within your Zone of Influence equal to your Spellcasting Trait

Class features

  • Wake the Dead

    Once per long rest, you can summon 1d4+your tier of Thralls within your Zone of Influence, which is very close range. A Thrall will move with you if able to remain in your Zone of Influence, unless willed otherwise by the summoner. They will remain with you until your next long rest or you fall unconscious, where they will crumble into dust. At Tier 3, the number of Thralls you can raise increases to a d6+your tier

  • Perfect Tools

    Thralls act as allied Minions with a Minion Passive and individulequal to your spellcasting trait + your tier You can command Thralls to preform appropriate actions, using your spellcasting trait to determine their success, and your spellcasting trait + your tier to determine their damage.

  • Maw of the Many

    When a creature within your Zone of Influence would take damage, you may mark a stress to add a damage to the attack equal to your Tier + your spellcasting trait for each Thrall in range.

  • Last Favor

    When you are forced to mark a Hit Point, you can spend one Dead within your Zone of Influence, destroying it, to reduce the number of marked Hit Points by one.

Class items

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Character questions

Background prompts

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Connection prompts

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Discussion

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