Nightlord (Vampire)
About this class
Domains
Starting stats
Hope feature
Class features
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Born of the Night
You gain the Vampire transformation when you take this class with the following changes:
- Your Fangs damage increases to d8 at level 5 and d10 at level 8. Add your choice of Strength or Agility to the damage roll.
- The number of tokens you can hold from your Feed ability (Hereafter referred to as 'Blood tokens' increases by your Tier.
- *Viscera.* You gain 1 Blood token whenever you roll a Critical success on an Action roll, and anytime you mark 3 or more hit points from a single attack. -
Sanguimancy
When you have 6 or more Blood tokens, and use your *Feed* feature, you roll your Hope die as a d20 instead of your Fear die. You gain additional ways to spend your Blood tokens.
1 - Flight; You can fly until the end of the scene, and can move up to Far range when you activate this ability.
2 - Creatures of the Night; You summon a companion as per the Find Familiar domain card, and can choose for it to be a flying companion at no additional cost.
3 - Drink; You heal a hit point or clear a stress.
Tier 3 -
5 - Turn; When you successfully attack a target with your Fangs feature, you may spend 5 Blood tokens. After the target's next rest, they gain the Vampire transformation.
Tier 4 -
7 - Crimson Feast; Your next successful Fangs attack becomes a critical success regardless of the duality dice.
Class items
Character questions
Background prompts
Connection prompts
Nightlord (Vampire)
Domains
Dread + Blood
Starting Evasion
10
Starting Hit Points
6
Class Items
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Nightlord (Vampire)’s Hope Feature
Vampiric Monstrosity : Spend 4 hope to transform into a horrific vampiric monstrosity until the end of the scene; You gain 1 Blood token, +1 Evasion, +1 to all Action rolls, and add your number of Blood tokens to your Damage thresholds. Whenever you would gain Hope in this form, you gain a Blood token instead, and you may spend Blood tokens as if they were Hope.
Class Features
Born of the Night
You gain the Vampire transformation when you take this class with the following changes: - Your Fangs damage increases to d8 at level 5 and d10 at level 8. Add your choice of Strength or Agility to the damage roll. - The number of tokens you can hold from your Feed ability (Hereafter referred to as 'Blood tokens' increases by your Tier. - *Viscera.* You gain 1 Blood token whenever you roll a Critical success on an Action roll, and anytime you mark 3 or more hit points from a single attack.
Sanguimancy
When you have 6 or more Blood tokens, and use your *Feed* feature, you roll your Hope die as a d20 instead of your Fear die. You gain additional ways to spend your Blood tokens. 1 - Flight; You can fly until the end of the scene, and can move up to Far range when you activate this ability. 2 - Creatures of the Night; You summon a companion as per the Find Familiar domain card, and can choose for it to be a flying companion at no additional cost. 3 - Drink; You heal a hit point or clear a stress. Tier 3 - 5 - Turn; When you successfully attack a target with your Fangs feature, you may spend 5 Blood tokens. After the target's next rest, they gain the Vampire transformation. Tier 4 - 7 - Crimson Feast; Your next successful Fangs attack becomes a critical success regardless of the duality dice.
Nightlord (Vampire) Subclasses
No subclasses available.
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Background Questions
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Connections
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Discussion
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