Oracle
About this class
Oracles are Fate’s messengers and Destiny’s enforcers. They appear throughout the realms whenever the course of history has strayed from its anointed path. Touched by the divine, oracles can gently nudge fate and sway the masses to put things back on course. This often means taking on the role of trusted advisor, a visionary, or a holy prophet. But as powerful as they are, their gifts can be a burden. Revelation rarely comes whole and many oracles find themselves faulted for the very tragedies they foretold. To survive, oracles learn to guard the truth and only reveal that which serves their purpose and pitying those foolish enough to ignore their warnings.
Included subclasses
Domains
Grace
Splendor
Starting stats
Hope feature
Class features
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Omens
At the beginning of each session, roll a number of d12s equal to your tier and place them on your character sheet as Omen Dice. After you make an action or reaction roll, you can spend an Omen Die to replace either Duality Die. You can only spend one Omen Die per roll and the resulting Duality Dice must show different values. At the end of each session, clear all unspent Omen Dice.
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Trance
Mark a Stress to enter a Trance until you take Severe damage or until the end of the scene. While in a Trance, you gain a +1 bonus to your Spellcast Rolls.
Class items
- Relic etched with a prophecy.
Character questions
Background prompts
- How did you become aware of your gifts? Were they inherited, stolen, or a sudden revelation?
- Is there a grand destiny you are trying to fulfill or prevent?
- How have your gifts led you astray throughout your life?
Connection prompts
- What important premonition have I had of you that makes me stick around?
- How do you help me hide, promote, or profit from my gifts?
- What premonition did I get wrong or misinterpret that made a mess of things?
Subclass cards
Printable via header menu
Augur
Foundation
SPELLCAST TRAIT: Instinct
Prophet's Burden: Gain an additional Stress Slot.
Read the Signs: When you consider a course of action, you can mark a Stress to gain insight into whether it is likely to bring Danger, Opportunity, Both or Neither based on the current circumstances.
Augur
Specialization
Fortune Telling: Once per rest, you can use a downtime move to perform a reading for another PC. Roll a d12 and place it on their character sheet as an Omen Die. Allies can only have one Omen Die at a time. At the end of the session, clear all unspent Omen Dice.
Auspicious Reading: When you use your Fortune Telling feature, you and all allies within Close range gain a Hope.
Augur
Mastery
Forewarned: While in a Trance, you and your allies within Close range gain a +1 bonus to Evasion.
Certain Fortune: When you use Fortune Telling, roll two d12s and choose which result becomes the PC’s Omen Die. If the values of both die match, you each clear a Stress.
Oracle
Oracles are Fate’s messengers and Destiny’s enforcers. They appear throughout the realms whenever the course of history has strayed from its anointed path. Touched by the divine, oracles can gently nudge fate and sway the masses to put things back on course. This often means taking on the role of trusted advisor, a visionary, or a holy prophet. But as powerful as they are, their gifts can be a burden. Revelation rarely comes whole and many oracles find themselves faulted for the very tragedies they foretold. To survive, oracles learn to guard the truth and only reveal that which serves their purpose and pitying those foolish enough to ignore their warnings.
Domains
Grace + Splendor
Starting Evasion
11
Starting Hit Points
5
Class Items
- • Relic etched with a prophecy.
Oracle’s Hope Feature
Favorable Future : When you or an ally within Far range makes an attack, you can Spend 3 Hope to increase their Hope die to a d20.
Class Features
Omens
At the beginning of each session, roll a number of d12s equal to your tier and place them on your character sheet as Omen Dice. After you make an action or reaction roll, you can spend an Omen Die to replace either Duality Die. You can only spend one Omen Die per roll and the resulting Duality Dice must show different values. At the end of each session, clear all unspent Omen Dice.
Trance
Mark a Stress to enter a Trance until you take Severe damage or until the end of the scene. While in a Trance, you gain a +1 bonus to your Spellcast Rolls.
Oracle Subclasses
Choose either the Augur subclass.
Augur
Support allies by reading their fortunes
Spellcast Trait
Instinct
Foundation Features
Prophet's Burden: Gain an additional Stress Slot.
Read the Signs: When you consider a course of action, you can mark a Stress to gain insight into whether it is likely to bring Danger, Opportunity, Both or Neither based on the current circumstances.
Specialization Feature
Fortune Telling: Once per rest, you can use a downtime move to perform a reading for another PC. Roll a d12 and place it on their character sheet as an Omen Die. Allies can only have one Omen Die at a time. At the end of the session, clear all unspent Omen Dice.
Auspicious Reading: When you use your Fortune Telling feature, you and all allies within Close range gain a Hope.
Mastery Feature
Forewarned: While in a Trance, you and your allies within Close range gain a +1 bonus to Evasion.
Certain Fortune: When you use Fortune Telling, roll two d12s and choose which result becomes the PC’s Omen Die. If the values of both die match, you each clear a Stress.
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Background Questions
Answer any of the following, or create your own.
- • How did you become aware of your gifts? Were they inherited, stolen, or a sudden revelation?
- • Is there a grand destiny you are trying to fulfill or prevent?
- • How have your gifts led you astray throughout your life?
Connections
Ask one of the following, or improvise.
- • What important premonition have I had of you that makes me stick around?
- • How do you help me hide, promote, or profit from my gifts?
- • What premonition did I get wrong or misinterpret that made a mess of things?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.