Paladin
About this class
Paladins are knights of honor, who have sworn an oath. They are combat ready, and use their martial prowess to assert dominance on the battlefield. The oaths they make enhance their abilities further, combining their weapon mastery with their righteous vigor for devastating attacks. Their oath may be to a god, or to a noble, or just to themselves. However, their power drawn from their oath is unmatched. They are determined to keep their oath, as they view loyalty above all. This makes them good people to team up with, provided you don’t get in the way of their oath.
Domains
Blade
Splendor
Starting stats
Hope feature
Class features
-
Faith Charge
After making a successful attack, mark a Stress to deal additional magic damage equal to d4 using your proficiency.
-
Oath
You have made an Oath. You gain an additional Experience related to your Oath. Record it below, and add a +2 to it. Whenever you use your Oath-related Experience, when you roll with Hope, you gain an additional Hope. When you roll with Fear, the GM gains an additional Fear.
Class items
- A symbol of your Oath
- A token of a lost companion
Character questions
Background prompts
- What in your past led you to making an oath?
- Are you the only one who has taken this oath?
- What happens to you if you break this oath?
Connection prompts
- My oath draws me down the same path as you. Why should I trust you to walk this path together?
- You’ve seen the symbol of my oath before we met. Where, and under what circumstances?
- You’ve seen the symbol of my oath before we met. Where, and under what circumstances?
Subclass cards
Printable via header menu
Channeler
Foundation
SPELLCAST TRAIT: Presence
Channeled Shot: You gain an attack with the following properties:
- Trait-Presence
- Range-Far
- Damage-d8 Magic damage
- Burden-None
Focused Fighter: When you make a Channeled Shot attack, you may spend a Hope to give yourself Advantage on the attack.
Channeler
Specialization
Empowered Shot: The damage die for your Channeled Shot is now a d10.
Channeled Clarity: Whenever you make a successful attack with your Channeled Shot, you may gain an additional Hope, or clear a Stress.
Channeler
Mastery
Glorious Shot: The Damage die for your Channeled Shot is now a d12.
Channeled Life: Spend 2 Hope to clear a number of Hit Points, or Stress equal to your Presence modifier on a target within Very Close range.
Hallowed Knight
Foundation
SPELLCAST TRAIT: Strength
Punishing Faith: Whenever you use your Faith Charge ability, you can spend a Hope to force the target to make a reaction roll (14). On a failure, they take an additional 2d6 in magic damage.
Prayer of Shielding: Gain a permanent +1 to your Evasion. Whenever an attack misses you, you may spend a Hope to gain advantage on your next attack roll.
Hallowed Knight
Specialization
Targeted Faith: Whenever you use your Faith Charge ability, you can spend a Hope to force the target to make a reaction roll (15). On a failure, all attacks you make against that creature benefit from your Faith Charge until the end of the scene, or if you target another creature with an attack.
Prayer of Relief: Gain a Permanent +1 to your Evasion. Whenever an attack misses you, you may clear a Stress.
Hallowed Knight
Mastery
Glowing Faith: Whenever you use your Faith Charge ability, you can spend a Hope to force the target to make a reaction roll (16). On a failure, the target becomes temporarily vulnerable.
Prayer of Protection: Gain a Permanent +1 to your Evasion. Anyone of your choosing within Very Close range of you gains a +2 bonus to their Evasion.
Warding Radiance
Foundation
SPELLCAST TRAIT: Instinct
Aura of Escape: Spend a Hope. Until the end of the scene, you, and anyone within Close range of you of your choosing gains a bonus to Reaction rolls equal to your Instinct Modifier.
Aura of Punishment: Spend a Hope. Until the end of the scene, whenever you get hit with an attack, the attacking creature marks a Stress.
Warding Radiance
Specialization
Aura of Empowerment: Spend a Hope. Until the end of the scene, you, and anyone within Close range of you of your choosing gains a bonus to attack, and damage rolls equal to your Instinct Modifier.
Clattering Shields: Gain a permanent +1 to your Armor Score. Whenever you use an Armor Slot to reduce Minor Damage to No Damage, you may mark a Stress to force the attacking creature to mark 1 Hit Point.
Warding Radiance
Mastery
Aura of Resilience: Spend a Hope. Until the end of the scene, you, and anyone within Close range of you of your choosing gains a bonus to their Damage Thresholds equal to your Instinct Modifier.
Holy Armor: Gain a permanent + 1 to your Armor Score. Whenever you mark an Armor Slot, you gain a Hope, or clear a Stress.
Paladin
Paladins are knights of honor, who have sworn an oath. They are combat ready, and use their martial prowess to assert dominance on the battlefield. The oaths they make enhance their abilities further, combining their weapon mastery with their righteous vigor for devastating attacks. Their oath may be to a god, or to a noble, or just to themselves. However, their power drawn from their oath is unmatched. They are determined to keep their oath, as they view loyalty above all. This makes them good people to team up with, provided you don’t get in the way of their oath.
Domains
Blade + Splendor
Starting Evasion
10
Starting Hit Points
6
Class Items
- • A symbol of your Oath
- • A token of a lost companion
Paladin’s Hope Feature
Oathkeeper : Spend 3 Hope. Until the end of the scene, all your attacks benefit from your Faith Charge.
Class Features
Faith Charge
After making a successful attack, mark a Stress to deal additional magic damage equal to d4 using your proficiency.
Oath
You have made an Oath. You gain an additional Experience related to your Oath. Record it below, and add a +2 to it. Whenever you use your Oath-related Experience, when you roll with Hope, you gain an additional Hope. When you roll with Fear, the GM gains an additional Fear.
Paladin Subclasses
Choose either the Channeler or Hallowed Knight subclass.
Channeler
Play as the Channeler to utilize magic energy in combat.
Spellcast Trait
Presence
Foundation Features
Channeled Shot: You gain an attack with the following properties:
- Trait-Presence
- Range-Far
- Damage-d8 Magic damage
- Burden-None
Focused Fighter: When you make a Channeled Shot attack, you may spend a Hope to give yourself Advantage on the attack.
Specialization Feature
Empowered Shot: The damage die for your Channeled Shot is now a d10.
Channeled Clarity: Whenever you make a successful attack with your Channeled Shot, you may gain an additional Hope, or clear a Stress.
Mastery Feature
Glorious Shot: The Damage die for your Channeled Shot is now a d12.
Channeled Life: Spend 2 Hope to clear a number of Hit Points, or Stress equal to your Presence modifier on a target within Very Close range.
Hallowed Knight
Play as the Hallowed Knight to utilize your Faith Charges, and charge into combat.
Spellcast Trait
Strength
Foundation Features
Punishing Faith: Whenever you use your Faith Charge ability, you can spend a Hope to force the target to make a reaction roll (14). On a failure, they take an additional 2d6 in magic damage.
Prayer of Shielding: Gain a permanent +1 to your Evasion. Whenever an attack misses you, you may spend a Hope to gain advantage on your next attack roll.
Specialization Feature
Targeted Faith: Whenever you use your Faith Charge ability, you can spend a Hope to force the target to make a reaction roll (15). On a failure, all attacks you make against that creature benefit from your Faith Charge until the end of the scene, or if you target another creature with an attack.
Prayer of Relief: Gain a Permanent +1 to your Evasion. Whenever an attack misses you, you may clear a Stress.
Mastery Feature
Glowing Faith: Whenever you use your Faith Charge ability, you can spend a Hope to force the target to make a reaction roll (16). On a failure, the target becomes temporarily vulnerable.
Prayer of Protection: Gain a Permanent +1 to your Evasion. Anyone of your choosing within Very Close range of you gains a +2 bonus to their Evasion.
Background Questions
Answer any of the following, or create your own.
- • What in your past led you to making an oath?
- • Are you the only one who has taken this oath?
- • What happens to you if you break this oath?
Connections
Ask one of the following, or improvise.
- • My oath draws me down the same path as you. Why should I trust you to walk this path together?
- • You’ve seen the symbol of my oath before we met. Where, and under what circumstances?
- • You’ve seen the symbol of my oath before we met. Where, and under what circumstances?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.