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Pathogen

Domains

Core domain
Sage
Homebrew domain
Blood

Starting stats

Evasion
9
Hit points
7

Hope feature

Mitosis
Spend 3 Hope to Clear 1 Hit Point then Inhabit a creature within far range discreetly.

Class features

  • Symbiosis

    When you **deal damage** to a creature within **Far Range**, spend **1 Hit Point** to temporarily *Inhabit* that creature, while you *inhabit* this creature you gain the following benefits.

    - When their Hitpoints reach 0 you can permanently kill the creature and **clear 1 HP.**
    - Damage you deal against that creature cannot be reduced to 0 by armor or other means.
    - You can **Spend a Hope** to lightly influence their actions like a worm in the back of their head.
    (make them say a wrong word in a conversation, make them want to go to the bank, make them think of cats)
    - You can **Mark a Stress** to temporarily *restrain* them
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    You can only *inhabit* one creature at a time, at level 5 this becomes 2 creatures at level 8 this becomes 3.
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    You cannot *inhabit* the creature if the attack to *inhabit* them would kill them. A creature can mark a Hit Point during a GM spotlight to end the *Inhabited* condition "curing" themselves, a "cured" creature cannot be *Inhabited* again until a long rest.

Class items

  • A sample of a specimen or a broken piece of your body.

Character questions

Background prompts

  1. What is your method of infecting people, is it extremely gross or is it appealing?
  2. What caused you to house this strange specimen, is it outward or does it come from within?
  3. Are you sure you are even yourself or if this entity is you?

Connection prompts

  1. Why do you trust me, knowing what I can do?
  2. Would you let me use my powers on you having seen what they do to people?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.