Pathogenist
About this class
A blood scientist who studies disease as a system, whether to weaponize it or defeat it.
Domains
Starting stats
Hope feature
Class features
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Exposure Therapy
When you cast a Blood or Innovation spell, choose one:
* Increase the spell’s range by one range.
* Increase the spell’s area by one range.
* Apply the spell to one additional target within Close range.
Class items
- A kit with sealed vials, cultures, reagents, and sterile tools.
- A modular injector, sprayer, or capsule launcher.
Character questions
Background prompts
Connection prompts
Subclass cards
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Plaguebringer
Foundation
SPELLCAST TRAIT: Knowledge
Infection: Infection is a stacking condition. Infected adversaries take +1 bonus damage per Infection from all damage rolls made against it.
Whenever you deal damage to an Infected creature it gains +1 Infection.
Infection is removed when the creature clears a Hit Point or when the scene ends.
Virulent Presence: At the start of your spotlight, choose one adversary within Close range. That adversary gains 1 Infection.
Plaguebringer
Specialization
Accelerated Exposure: You may mark a Stress to choose two options from Exposure Therapy instead of one.
Chain Infection: If an Infected adversary is spotlighted within Close range of another, each adversary gains 1 Infection.
Plaguebringer
Mastery
Pandemic Panic: Whenever the GM spends Fear to spotlight or use an ability on an Infected adversary, their Infection stacks double.
Septic Lockdown: Infected adversaries can only move Very Close range on their turn.
Terminal Bloom: When an Infected adversary is defeated, choose one:
Rotburst: Distribute that creature’s total Infection stacks among any number of adversaries within Close range.
Reuptake: Remove all Infection from that creature and clear 2 HP.
Immunologist
Foundation
SPELLCAST TRAIT: Finesse
Field Research: Research one condition you have encountered. This research is performed as the work on a project downtime move.
Cure Synthesis: You may synthesize Cures for researched conditions. Once per long rest, roll 1d4 + your Spellcast trait. Create that many Cures for the condition that can be administered to an ally within Very Close range.
Stabilizing Treatment: When you use a Cure that creature clears 1 Stress.
Immunologist
Specialization
Clinical Recovery: When you use a Cure that creature clears 2 Hit Points.
Mass Synthesis: Cure Synthesis now rolls 1d6 + your Spellcast trait. Each Cure you use may be applied to two allies within Very Close range.
Immunologist
Mastery
Allergenic Field: If an adversary within Close range inflicts a condition you have researched, that adversary must mark a Stress.
Herd Immunity: When you use your Emergency Inoculation, it affects all allies within Very Close range instead of only you.
Panacea Concoction: Cure Synthesis now rolls 1d8 + your Spellcast trait. When you use Cure Synthesis, you may spend 1 Hope for each additional researched condition you want the Cure to remove.
Pathogenist
A blood scientist who studies disease as a system, whether to weaponize it or defeat it.
Domains
Blood (07/09/26) + Innovation
Starting Evasion
9
Starting Hit Points
6
Class Items
- • A kit with sealed vials, cultures, reagents, and sterile tools.
- • A modular injector, sprayer, or capsule launcher.
Pathogenist’s Hope Feature
Emergency Inoculation : Spend 3 Hope to gain immunity until the end of the scene to one condition currently active in the battle.
Class Features
Exposure Therapy
When you cast a Blood or Innovation spell, choose one: * Increase the spell’s range by one range. * Increase the spell’s area by one range. * Apply the spell to one additional target within Close range.
Pathogenist Subclasses
Choose either the Plaguebringer or Immunologist subclass.
Plaguebringer
Play the Plaguebringer if you want to turn time into a weapon, reward prolonged fights, and make every enemy weaker the longer they stay engaged with disease.
Spellcast Trait
Knowledge
Foundation Features
Infection: Infection is a stacking condition. Infected adversaries take +1 bonus damage per Infection from all damage rolls made against it.
Whenever you deal damage to an Infected creature it gains +1 Infection.
Infection is removed when the creature clears a Hit Point or when the scene ends.
Virulent Presence: At the start of your spotlight, choose one adversary within Close range. That adversary gains 1 Infection.
Specialization Feature
Accelerated Exposure: You may mark a Stress to choose two options from Exposure Therapy instead of one.
Chain Infection: If an Infected adversary is spotlighted within Close range of another, each adversary gains 1 Infection.
Mastery Feature
Pandemic Panic: Whenever the GM spends Fear to spotlight or use an ability on an Infected adversary, their Infection stacks double.
Septic Lockdown: Infected adversaries can only move Very Close range on their turn.
Terminal Bloom: When an Infected adversary is defeated, choose one:
Rotburst: Distribute that creature’s total Infection stacks among any number of adversaries within Close range.
Reuptake: Remove all Infection from that creature and clear 2 HP.
Immunologist
Play the Immunologist if you want to outlast encounters, erase dangerous conditions, and keep your team functional when others would collapse.
Spellcast Trait
Finesse
Foundation Features
Field Research: Research one condition you have encountered. This research is performed as the work on a project downtime move.
Cure Synthesis: You may synthesize Cures for researched conditions. Once per long rest, roll 1d4 + your Spellcast trait. Create that many Cures for the condition that can be administered to an ally within Very Close range.
Stabilizing Treatment: When you use a Cure that creature clears 1 Stress.
Specialization Feature
Clinical Recovery: When you use a Cure that creature clears 2 Hit Points.
Mass Synthesis: Cure Synthesis now rolls 1d6 + your Spellcast trait. Each Cure you use may be applied to two allies within Very Close range.
Mastery Feature
Allergenic Field: If an adversary within Close range inflicts a condition you have researched, that adversary must mark a Stress.
Herd Immunity: When you use your Emergency Inoculation, it affects all allies within Very Close range instead of only you.
Panacea Concoction: Cure Synthesis now rolls 1d8 + your Spellcast trait. When you use Cure Synthesis, you may spend 1 Hope for each additional researched condition you want the Cure to remove.
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