Phoenix
About this class
You’ve died once, but death was restrained by the Great Phoenix that choose you to be his champion in this world. You gained the power to use the Divine Flame to erradicate all darkness from this world.
The path you walk is a dangetrous and unpleasent one, but your mission and duty is worth every sacrifice. You have become the rghteous flame of the Great Phoenix.
Domains
Blade
Starting stats
Hope feature
Class features
-
Wings of Fire
At the start of each session, place an amount of tokens equal to your spellcast trait on this card. Spend a token to extend your flaming wings. In this state you are able to fly till the end of the scene.
Mark a stress to use your wings instead of marking an Armor slot. If the attacker is within close range, they mark a Hit Point. -
Fireproof
By the power of the Great Phoenix, you are resistant to damage from magical, sacred or mundane fire
-
Cry of the Phoenix
Mark a Stress to mark an adversary within Far range, with the crest of the Phoenix. You make an adversaty temporary Vulnerable, apply the Vulnerable condition to this adversary. When the adversary marks his last Hit Point, all adversaries within close range mark a Stress
Class items
- Focus of Flame - a small pendant in which a small flame constantly burns, reminding of the Oath you vowed infront of the Sacred Flame, The Great Phoenix and your brothers and sisters.
Character questions
Background prompts
- What happened and how did you die, before the Great Phoenix brought you back to life?
- What motivates you to keep pushing forward, even facing the greatest odds?
- In what situation did the power of The Great Phoenix aid you?
Connection prompts
- You're the only one who I told about a detail of my Rebirth. What was that?
- When talking with me, you realized that you cannot postpone one thing. What is this?
- What did I tell you that makes you shiver a bit everytime you see me?
Subclass cards
Printable via header menu
Champion of the Great Phoenix
Foundation
SPELLCAST TRAIT: Strength
Flame Wounds: Spend a Hope to cover your primary weapon with the Sacred Flame, and set a timer (4) that ticks down every time you attack an adversary. On each successful attack place 1 Crest of Flame token to that adversary. After the times ticks down the crest explodes, dealing d6 proficiency damage to each marked adversary and every other enemy within very close range, mark a Hit Point. Mark a stress to end the effect quicker, enchanceing its damage to d8.
Champion of the Great Phoenix
Specialization
Rekindle the Flame: Once per Long Rest you Bless yourself and one willing ally with the protective Flame, granting d4+prof Hit Points and clearing d4+prof Stress after markig last Hit Point.
Flames of Combat: At the start of each session put 6 tokens on this card. Whenever you deal damage you can add 1d10 fire damage and remove 1 token. Until any token is on this card, attacks against you have disadvantage. Mark 2 Stress to replenish this card with tokens.
Champion of the Great Phoenix
Mastery
Blade of Eternal Flame: Spend a Hope to enchant your primary weapon with sacred flames until the end of the scene. While you wield it, you can reroll up to 3 damage dice. Upon a hit place 1 Crest of Flame token on that adversary. Mark a Stress, to explode the Crest of Flame dealing d10 proficiency fire damage to the target and mark a Hit point to every other enemy within Very Close range.
Clerc of the Sacred Flame
Foundation
SPELLCAST TRAIT: Instinct
Chosen by Flame: Chosen by Flame: Once per Rest, Mark a willing Ally as your chosen Champion granting them +1 to their Armor Score and increase their Thresholds by 1. When a marked ally deals damage, you can Mark a Stress to channel your fiery link to his weapon adding 2 times your Spellcast Trait to his damage. If the adversary marks his Last Hit Point, you Clear a Stress.
Clerc of the Sacred Flame
Specialization
Flames of Purrification: Once per Long Rest you can make a ritual to renew the vitality of you and your allyes granting them d4 Hit Points and clearing d4 Stress. You can Mark a Stress that can't be avoided and enchance the ritual to a d6.
Embers of Protection: When an ally within Very Close range from you takes damage, you can Mark 1 Stress to react with a burst of flame towards the adversary.
Your fire Reduces the damage the ally takes by d6 + your Spellcast Trait and you heal them by half of the Spellcast Trait value, rounded rounded down. The attacking adversary takes Fire damage equal to the reduced amount.
Clerc of the Sacred Flame
Mastery
Sacrifice of the Phoenix: Mark 3 Stress to give any number of your allies The Blessing of the Phoenix. When blessed creature would mark the last Hit Point and you are on the same plane of existence, you can Spend a Hope to make them restore 1d6 Hit Points and clear 1d6 Stress instead.
Phoenix
You’ve died once, but death was restrained by the Great Phoenix that choose you to be his champion in this world. You gained the power to use the Divine Flame to erradicate all darkness from this world.
The path you walk is a dangetrous and unpleasent one, but your mission and duty is worth every sacrifice. You have become the rghteous flame of the Great Phoenix.
Domains
Blade + Flame
Starting Evasion
10
Starting Hit Points
6
Class Items
- • Focus of Flame - a small pendant in which a small flame constantly burns, reminding of the Oath you vowed infront of the Sacred Flame, The Great Phoenix and your brothers and sisters.
Phoenix’s Hope Feature
Blessing of the Phoenix : When you Help an ally, you can Spend 3 Hope instead of 1 to empower your allies with the power of the Great Phoenix. Clear 1d4 Stress split between you and allies within close range.
Class Features
Wings of Fire
At the start of each session, place an amount of tokens equal to your spellcast trait on this card. Spend a token to extend your flaming wings. In this state you are able to fly till the end of the scene. Mark a stress to use your wings instead of marking an Armor slot. If the attacker is within close range, they mark a Hit Point.
Fireproof
By the power of the Great Phoenix, you are resistant to damage from magical, sacred or mundane fire
Cry of the Phoenix
Mark a Stress to mark an adversary within Far range, with the crest of the Phoenix. You make an adversaty temporary Vulnerable, apply the Vulnerable condition to this adversary. When the adversary marks his last Hit Point, all adversaries within close range mark a Stress
Phoenix Subclasses
Choose either the Champion of the Great Phoenix or Clerc of the Sacred Flame subclass.
Champion of the Great Phoenix
Spellcast Trait
Strength
Foundation Features
Flame Wounds: Spend a Hope to cover your primary weapon with the Sacred Flame, and set a timer (4) that ticks down every time you attack an adversary. On each successful attack place 1 Crest of Flame token to that adversary. After the times ticks down the crest explodes, dealing d6 proficiency damage to each marked adversary and every other enemy within very close range, mark a Hit Point. Mark a stress to end the effect quicker, enchanceing its damage to d8.
Specialization Feature
Rekindle the Flame: Once per Long Rest you Bless yourself and one willing ally with the protective Flame, granting d4+prof Hit Points and clearing d4+prof Stress after markig last Hit Point.
Flames of Combat: At the start of each session put 6 tokens on this card. Whenever you deal damage you can add 1d10 fire damage and remove 1 token. Until any token is on this card, attacks against you have disadvantage. Mark 2 Stress to replenish this card with tokens.
Mastery Feature
Blade of Eternal Flame: Spend a Hope to enchant your primary weapon with sacred flames until the end of the scene. While you wield it, you can reroll up to 3 damage dice. Upon a hit place 1 Crest of Flame token on that adversary. Mark a Stress, to explode the Crest of Flame dealing d10 proficiency fire damage to the target and mark a Hit point to every other enemy within Very Close range.
Clerc of the Sacred Flame
Spellcast Trait
Instinct
Foundation Features
Chosen by Flame: Chosen by Flame: Once per Rest, Mark a willing Ally as your chosen Champion granting them +1 to their Armor Score and increase their Thresholds by 1. When a marked ally deals damage, you can Mark a Stress to channel your fiery link to his weapon adding 2 times your Spellcast Trait to his damage. If the adversary marks his Last Hit Point, you Clear a Stress.
Specialization Feature
Flames of Purrification: Once per Long Rest you can make a ritual to renew the vitality of you and your allyes granting them d4 Hit Points and clearing d4 Stress. You can Mark a Stress that can't be avoided and enchance the ritual to a d6.
Embers of Protection: When an ally within Very Close range from you takes damage, you can Mark 1 Stress to react with a burst of flame towards the adversary.
Your fire Reduces the damage the ally takes by d6 + your Spellcast Trait and you heal them by half of the Spellcast Trait value, rounded rounded down. The attacking adversary takes Fire damage equal to the reduced amount.
Mastery Feature
Sacrifice of the Phoenix: Mark 3 Stress to give any number of your allies The Blessing of the Phoenix. When blessed creature would mark the last Hit Point and you are on the same plane of existence, you can Spend a Hope to make them restore 1d6 Hit Points and clear 1d6 Stress instead.
Background Questions
Answer any of the following, or create your own.
- • What happened and how did you die, before the Great Phoenix brought you back to life?
- • What motivates you to keep pushing forward, even facing the greatest odds?
- • In what situation did the power of The Great Phoenix aid you?
Connections
Ask one of the following, or improvise.
- • You're the only one who I told about a detail of my Rebirth. What was that?
- • When talking with me, you realized that you cannot postpone one thing. What is this?
- • What did I tell you that makes you shiver a bit everytime you see me?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.