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Pirate

About this class

Pirates are seafaring folk who live outside the boundaries of the laws back on land. Free-spirited, and determined, Pirates tend to make their own way. Some call them criminals, but they aren’t always evil. Rather, they tend to follow their own path, no matter how hard it gets. And it gets hard. For the sea is a cruel mistress; just as likely to guide you gently down a stream, as it is to down you in torrential waves. For that reason, Pirates have to remain hardy, and strong. Otherwise, they’ll get swept away before they know it. However, a good Pirate knows how to navigate even the harshest waves. Pirates make for good companions, as a Pirate is only as good as their crew.

Domains

Core domain
Bone
Homebrew domain

Starting stats

Evasion
12
Hit points
6

Hope feature

Raise Your Flag
Spend 3 Hope on a successful attack to force the target to make a reaction roll (14). On a failure, the target subtracts your Spellcast Trait from their difficulty.

Class features

  • Wind At Your Back

    Whenever you, or anyone within Close range, has Advantage on a roll, you may reroll any 1s on the Advantage dice.

  • Valuable Crewmate

    Whenever an ally within Very Close range makes an attack roll, you may Spend a Hope to add your Spellcast Trait to the attack, and damage rolls.

  • Sea Dog's Bite

    When you make a successful attack with Hope, you may Mark a Stress to make another attack using that same roll against another target. You may only use this ability once per roll.

Class items

  • A map to the treasure of your former captain
  • A good luck charm from a coastal city

Character questions

Background prompts

  1. A life at sea is a dangerous one. What makes it worth the risk?
  2. There are all kinds of stories about the fates of other Pirates. Which one scares you the most?
  3. There is much fortune to be had at sea. What has been your greatest haul?

Connection prompts

  1. I’ve often told you that seafaring is a life of freedom. Is there anything you feel restrained by that traveling with me helps ease?
  2. You’ve told me not to loot a particular place, despite the fact that there is treasure abound within it. Which place is it, and why?
  3. You murmur something about me in your sleep that I catch on nights when the sea is still. What is it?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.