QUINCY
About this class
Quincy don’t just deal damage from range; they shape the battlefield around them using reishi control. Some focus that control outward, locking down enemies and denying them options. Others focus it on their allies, reinforcing and empowering the people they fight beside. Both approaches draw from the same well of precision and control that defines Quincy technique.
Domains
Starting stats
Hope feature
Class features
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Reishi Manipulation
You can shape ambient spiritual energy into a spirit weapon, most commonly a bow, though some Quincy manifest blades or other forms. Your spirit weapon counts as your equipped weapon and can be summoned or dismissed as a free action.
Class items
- A Quincy cross, the catalyst used to focus reishi into a spirit weapon
Character questions
Background prompts
- How do you justify your attitude?
Connection prompts
- Why did you join this party?
Subclass cards
Printable via header menu
Binding Marksman
Foundation
SPELLCAST TRAIT: Finesse
Reishi Snare: Mark a Stress to fire a shot that roots a target within Far range in place until they break free with a roll or the effect ends.(2 TURNS)
Binding Marksman
Specialization
Suppressing Fire: Once per rest, target an area within Far range; any enemy that enters or acts within it before the start of your next turn takes minor damage.
Binding Marksman
Mastery
Lockdown: Once per rest, your Reishi Snare affects every enemy within Close range of the target simultaneously.
Reishi Warden
Foundation
SPELLCAST TRAIT: Finesse
Shared Reishi: Mark a Stress to grant an ally within Far range a shield of reishi, reducing the next instance of damage they take by an amount equal to your level. Alternatively, you may instead restore a small amount of Hit Points to that ally..
Reishi Warden
Specialization
Empowering Shot: Once per rest, instead of attacking, fire a shot into an ally within Far range, granting them advantage on their next roll.
Reishi Warden
Mastery
Reishi Surge: Once per rest, grant every ally within Far range a Shared Reishi shield (or heal) and advantage on their next roll simultaneously.
QUINCY
Quincy don’t just deal damage from range; they shape the battlefield around them using reishi control. Some focus that control outward, locking down enemies and denying them options. Others focus it on their allies, reinforcing and empowering the people they fight beside. Both approaches draw from the same well of precision and control that defines Quincy technique.
Domains
Hirenkyaku + Ginto
Starting Evasion
12
Starting Hit Points
6
Class Items
- • A Quincy cross, the catalyst used to focus reishi into a spirit weapon
QUINCY’s Hope Feature
Overdraw : Spend 3 Hope to pull in far more reishi than is safe. Your next attack this turn deals extra damage equal to your level, but you mark a Stress from the strain on your body.
Class Features
Reishi Manipulation
You can shape ambient spiritual energy into a spirit weapon, most commonly a bow, though some Quincy manifest blades or other forms. Your spirit weapon counts as your equipped weapon and can be summoned or dismissed as a free action.
QUINCY Subclasses
Choose either the Binding Marksman or Reishi Warden subclass.
Binding Marksman
Trap them before they can move.
Spellcast Trait
Finesse
Foundation Features
Reishi Snare: Mark a Stress to fire a shot that roots a target within Far range in place until they break free with a roll or the effect ends.(2 TURNS)
Specialization Feature
Suppressing Fire: Once per rest, target an area within Far range; any enemy that enters or acts within it before the start of your next turn takes minor damage.
Mastery Feature
Lockdown: Once per rest, your Reishi Snare affects every enemy within Close range of the target simultaneously.
Reishi Warden
Your strength becomes theirs.
Spellcast Trait
Finesse
Foundation Features
Shared Reishi: Mark a Stress to grant an ally within Far range a shield of reishi, reducing the next instance of damage they take by an amount equal to your level. Alternatively, you may instead restore a small amount of Hit Points to that ally..
Specialization Feature
Empowering Shot: Once per rest, instead of attacking, fire a shot into an ally within Far range, granting them advantage on their next roll.
Mastery Feature
Reishi Surge: Once per rest, grant every ally within Far range a Shared Reishi shield (or heal) and advantage on their next roll simultaneously.
Background Questions
Answer any of the following, or create your own.
- • How do you justify your attitude?
Connections
Ask one of the following, or improvise.
- • Why did you join this party?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.