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Shadowmancer

About this class

Shadowmancers are occult practitioners weaving the darkest kinds of magics. Some have good intentions and use it for the greater good, some have let their judgment be clouded or their soul be blackened by the somber nature of their power, and some are just straight-up evildoers trying to max out on their evilness.
Regardless, shadowmancers are never to be taken lightly and are a force to be reckoned with.

Domains

Homebrew domain
Dread
Core domain
Midnight

Starting stats

Evasion
10
Hit points
6

Hope feature

Stuff of Nightmares
When you succeed with Fear on an action roll, you can spend 3 Hope to make it a critical success with Fear instead (you do not gain a Hope nor clear a Stress).

Class features

  • I Am Become Fear

    When you would succeed with Hope, you can mark a Stress to succeed with Fear instead.
    When you succeed with Fear that way, the spotlight doesn’t shift to the GM.

  • In the Dark

    Certain abilities require you or others to be In the Dark. A creature is considered In the Dark when:
    - It is nighttime and they are outside.
    - They are in an area with minimal source of light, such as a cave, a cellar or a tunnel.
    - They are in complete darkness due to absence of natural light or an ability.

Class items

  • A grimoire of occult practices
  • A relic from the past emanating a dark aura

Character questions

Background prompts

  1. When and how did you first access your magic?
  2. How does it make you feel when you wield your powers?
  3. How far are you willing to go to grow more powerful?

Connection prompts

  1. What's your opinion on the type of magics I wield?
  2. Why are you/aren't you afraid of me?
  3. What do I see in you that reminds me of myself?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.