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Showman

Classes Designed by Dagger Dog Dad • Art by reddit

About this class

Showmen are performative combatants who control the battlefield through spectacle, physical dominance, and force of presence. Part braggart, part fighting game, all swag. Use the class feature of Hype meter to build up to your ultimate move. Deal damage, while controlling the scene socially.

Domains

Core domain
Bone
Core domain
Grace

Starting stats

Evasion
10
Hit points
7

Hope feature

Encore
Spend 3 Hope to have a creature within Close range immediately repeat its most recent action. Your turn ends.

Class features

  • Showstopper

    You have a Hype Meter with 5 segments. Fill 1 segment whenever you impress the crowd through a successful Presence Roll, critical success, or dramatic stunt at the GM’s discretion. When an action roll results in Fear, reduce your Hype by 1. The benefits below stack as your Hype increases until end of scene.

    1 Hype: Add your Presence trait to all damage rolls.
    2 Hype: Gain Advantage on Presence Rolls.
    3 Hype: Gain +1 Proficiency on attacks.
    4 Hype: When you defeat an adversary, move up to Far range and make an unarmed attack against a new target.
    5 Hype — Signature Move: When you succeed on an attack, the target must succeed on a Reaction Roll or become Stunned.

  • Standing Ovation

    When you critically succeed on a roll, gain an extra Hope.

Class items

  • A decorated weapon designed as much for spectacle as combat.
  • Reinforced clothing, mask, cape, or other distinctive outfits built for movement.

Character questions

Background prompts

Connection prompts

Discussion

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