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Solarian

Classes Designed by sector139 boardgame • Art by u/EneCola

About this class

You’re an enlightened warrior-monk blessed with the understanding of cosmos and The Cycle, a conduit for the stellar forces of the cosmos – a solar knight. The powers of gravity and light represent the extremes of these forces, and you can attune yourself between them. As a follower of The Cycle, you manifest an array of solar equipment and use your own connection to stellar forces to empower them. Every solarian creates weapons of pure stellar energy that they can manifest at will and can cycle their attunement.

Domains

Core domain
Splendor
Core domain
Valor

Starting stats

Evasion
10
Hit points
7

Hope feature

Stellar Revelation
Spend 3 Hope to unleash a Stellar Revelation aligned with your current attuned stellar mode.

Class features

  • Stellar Mode

    When you are spotlighted, you enter a state of metaphysical alignment with cosmic forces and attune to photon or graviton. When you successfully attack a creature, you can mark a Stress to inflict the following:

    • Graviton-Attuned: Make them temporarily Restrained or Vulnerable.
    • Photon-Attuned: Double a damage die of your choice. Stellar Manifestations.

  • Stellar Manifestation

    Your deep understanding of the stellar forces manifest in three tangible ways. They can be further augmented via material and they all receive the Bonded weapon feature:

    • Solar Flare: A small mote of solar power hovers nearby or appears embedded on a part of your body. This mote can unleash a directed blast of energy at Far range dealing d8+1 damage using your proficiency.
    • Solar Nimbus: A layer of stellar energy surrounds and overlays your body in an appearance and shape of your choice. Mark a Stress to activate a Nimbus Surge when an adversary moves out of your melee range, making an attack with your Solar weapon as a reaction roll.
    • Solar Weapon: Through sheer will you call forth a tangible weapon forged from the essence of stars in a form of your choice. This is a Melee weapon dealing d12+1 energy damage using your proficiency.
    • Bonded: Bonus to damage rolls equal to your level.

  • Sidereal Influence Dice

    At the beginning of each session, roll a number of d4s equal to your subclass’s Spellcast trait and place them on your
    character sheet in the space provided. These are your Sidereal Influence Dice - set of d6s. You can spend any number of Dice to aid yourself in skill/experience based checks - add to a roll’s result after the roll is made. At the end of each session, clear all unspent Sidereal Influence Dice.

Class items

  • Meditation Beads
  • Starmap
  • Solar Crystals

Character questions

Background prompts

  1. Who showed you the path to The Cycle? How influential were they in your journey as a Solarian?
  2. How does it feel being able to channel the powers of the stars and gravity? What motivates you to follow The Cycle and seek balance despite the powers?
  3. Why are there very few Solarians to be found? Do they have a commune or do they journey alone?

Connection prompts

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.