The Prince
About this class
They say the Questing Beast bellows the night before it crowns another lost noble of the cursed lineage. The elders refuse to speak on the matter, giving voice to tragedy always begets more tragedy. Woe to the crowned, their steps hounded by the beast in shadow; awakened screaming and sweat painted, grasping a crown that wasn’t there when they set down to bed. Unfortunate souls who walk the red roads to some unknown dusty throne.
It is no secret why they keep company with adventurers, for all else surely perishes in their company. Pray their journey is a short one, and pray that it doesn’t happen to you. Age, gender, race, and creed to not matter to the beast, any and all may be The Prince.
Domains
Grace
Starting stats
Hope feature
Class features
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Bestow Title
As a long rest move, you may bestow a willing ally with the title of Lord Protector through a complex ritual involving blood and song. Whenever your Protector marks two or more Hit Points, you recover a Stress, and when you mark two or more Hit Points, the Protector recovers an Armor slot. The Protector status ends if you perish or perform this ritual on someone else.
Class items
- The Crown, broken
- The Scepter, tarnished
Character questions
Background prompts
- What were you doing when the Questing Beast crowned you?
- Did you worship or despise the Questing Beast before it crowned you?
- Who was your first Lord Protector?
Connection prompts
- Do you believe I am the lost heir to a forgotten empire, and why or why not?
- Why is it unsettling when you dream of me?
- What promise made to you have I yet to keep?
Subclass cards
Printable via header menu
Fable of Light
Foundation
SPELLCAST TRAIT: Presence
Fable of Light
Specialization
Fable of Light
Mastery
Fable of War
Foundation
SPELLCAST TRAIT: Presence
Fable of War
Specialization
Fable of War
Mastery
The Prince
They say the Questing Beast bellows the night before it crowns another lost noble of the cursed lineage. The elders refuse to speak on the matter, giving voice to tragedy always begets more tragedy. Woe to the crowned, their steps hounded by the beast in shadow; awakened screaming and sweat painted, grasping a crown that wasn’t there when they set down to bed. Unfortunate souls who walk the red roads to some unknown dusty throne.
It is no secret why they keep company with adventurers, for all else surely perishes in their company. Pray their journey is a short one, and pray that it doesn’t happen to you. Age, gender, race, and creed to not matter to the beast, any and all may be The Prince.
Domains
Grace + Blood
Starting Evasion
8
Starting Hit Points
8
Class Items
- • The Crown, broken
- • The Scepter, tarnished
The Prince’s Hope Feature
For the people : Spend 3 Hope to grant all allies 1 Hope
Class Features
Bestow Title
As a long rest move, you may bestow a willing ally with the title of Lord Protector through a complex ritual involving blood and song. Whenever your Protector marks two or more Hit Points, you recover a Stress, and when you mark two or more Hit Points, the Protector recovers an Armor slot. The Protector status ends if you perish or perform this ritual on someone else.
The Prince Subclasses
Choose either the Fable of Light or Fable of War subclass.
Fable of Light
The blood calls you to reignite hope in people
Spellcast Trait
Presence
Foundation Features
- Hope Eternal: When more than half your Hit Points are marked and the GM spends Fear, gain a Hope.
- Blazing Beacon: After every long rest, add tokens to this card equal to your Presence. When an enemy within Close range takes damage, spend a Token to deal additional damage equal to your current Hope.
Specialization Feature
- I Need You: *Spend a Hope* to move the Lord Protector within Very Close range. They regain Armor slots equal to your Presence.
- Seek Emotion: *Mark a Stress* and name an emotion (fear, anger, sadness, or joy). You know the location of all beings overcome with this emotion within Far range.
Mastery Feature
- Hope is its own reward: When you turn down a reward worth three bags of gold or more, recover all Stress and gain 3 Hope.
- Iron Hearted: As long as you have 5 or more Hope, reduce the level of all incoming damage by 1.
Fable of War
The blood calls you to war
Spellcast Trait
Presence
Foundation Features
- On my command: When your Lord Protector is within Very Close range and makes a successful attack, they deal extra damage equal to your Presence.
- Indurate Gaze: When you deal Major or Severe damage to an adversary in melee, make a Spellcast roll. On a success, they gain Vulnerable. If you roll with Hope, on their next spotlight they must end their turn further from you than where they began.
Specialization Feature
- The Dragon: Mark 3 Stress to give your Lord Protector one of the following benefits for the rest of the scene: Darkvision, Flight, or advantage on attack rolls against Adversaries who dealt you damage this scene.
Mastery Feature
- Master of War: You can now use The Dragon on any ally or yourself.
Background Questions
Answer any of the following, or create your own.
- • What were you doing when the Questing Beast crowned you?
- • Did you worship or despise the Questing Beast before it crowned you?
- • Who was your first Lord Protector?
Connections
Ask one of the following, or improvise.
- • Do you believe I am the lost heir to a forgotten empire, and why or why not?
- • Why is it unsettling when you dream of me?
- • What promise made to you have I yet to keep?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.