The Savant – Archon of Intellect, Logic, & Secrets
About this class
The master of intellect, arcane computation, and scholarly manipulation.
Equal parts tactician and spellbinder, the Savant bends probability and weaves complex arcane equations to unravel enemies and elevate allies. Armed with deep research or finely tuned mystical relics, they turn the battlefield into a chessboard where every movement is anticipated and countered.
Domains
Grace
Splendor
Starting stats
Hope feature
Class features
-
Mindweave
Spend 1 hope to establish 2 way telepathic communication between yourself and up to 6 allies for an entire scene.
Class items
- An Encoded Cipher Journal
- A Fractured Prism Lens
Character questions
Background prompts
- What dangerous truth did you uncover, and who/what persues you to gain this knowledge?
- What do you feel is your greatest achievement?
- Whose strange or mysterious background has become your ultimate intellectual obsession, driving you to analyze their every move?
Connection prompts
- Who in the party often relies on your intellect, calculations, or strategic advice to get out of impossible binds?
- Who treats your careful plans and logical frameworks with reckless disregard or outright mockery, leading to heated debates between you two?
- Whose secrets or past mistakes do you hold in confidence, and grace?
Subclass cards
Printable via header menu
The Spellweaver
Foundation
SPELLCAST TRAIT: Knowledge
Grimoire Mastery: You can store an extra spell using your grimoire slots. When you cast a spell, you can mark 1 Stress to ignore the range requirement, casting it up to Far range.
The Spellweaver
Specialization
Arcane Resonance: Make a Spellcast Roll (Difficulty 15). On a success, you weave a temporary ward of pure blue energy that counters or absorbs an incoming enemy spell or magic attack.
The Spellweaver
Mastery
Mind Over Matter: Gain a permanent +1 bonus to your Knowledge. You can cast high-tier spells by trading Stress instead of Hope when your Hope pool is empty.
The Relic Smith
Foundation
SPELLCAST TRAIT: Knowledge
Artificer’s Grip: You attune to mystical relics and mechanical artifacts. You can activate dormant properties of an artifact weapon or trinket once per short rest without expending its normal charge.
The Relic Smith
Specialization
Overclocked Gear: When you take the spotlight to strike with an artifact weapon, you can mark 1 Stress to add your Knowledge modifier to the damage roll as raw arcane feedback.
The Relic Smith
Mastery
Living Blueprint: Your crafted artifacts gain sentience and act as a permanent support extension of your turn, allowing you to trigger a free minor artifact action whenever you roll with Hope.
The Savant – Archon of Intellect, Logic, & Secrets
The master of intellect, arcane computation, and scholarly manipulation.
Equal parts tactician and spellbinder, the Savant bends probability and weaves complex arcane equations to unravel enemies and elevate allies. Armed with deep research or finely tuned mystical relics, they turn the battlefield into a chessboard where every movement is anticipated and countered.
Domains
Grace + Splendor
Starting Evasion
10
Starting Hit Points
6
Class Items
- • An Encoded Cipher Journal
- • A Fractured Prism Lens
The Savant – Archon of Intellect, Logic, & Secrets’s Hope Feature
Time Stop : Spend 3 hope to steal the spotlight at any time and give it to any ally you choose.
Class Features
Mindweave
Spend 1 hope to establish 2 way telepathic communication between yourself and up to 6 allies for an entire scene.
The Savant – Archon of Intellect, Logic, & Secrets Subclasses
Choose either the The Spellweaver or The Relic Smith subclass.
The Spellweaver
Spellcast Trait
Knowledge
Foundation Features
Grimoire Mastery: You can store an extra spell using your grimoire slots. When you cast a spell, you can mark 1 Stress to ignore the range requirement, casting it up to Far range.
Specialization Feature
Arcane Resonance: Make a Spellcast Roll (Difficulty 15). On a success, you weave a temporary ward of pure blue energy that counters or absorbs an incoming enemy spell or magic attack.
Mastery Feature
Mind Over Matter: Gain a permanent +1 bonus to your Knowledge. You can cast high-tier spells by trading Stress instead of Hope when your Hope pool is empty.
The Relic Smith
Spellcast Trait
Knowledge
Foundation Features
Artificer’s Grip: You attune to mystical relics and mechanical artifacts. You can activate dormant properties of an artifact weapon or trinket once per short rest without expending its normal charge.
Specialization Feature
Overclocked Gear: When you take the spotlight to strike with an artifact weapon, you can mark 1 Stress to add your Knowledge modifier to the damage roll as raw arcane feedback.
Mastery Feature
Living Blueprint: Your crafted artifacts gain sentience and act as a permanent support extension of your turn, allowing you to trigger a free minor artifact action whenever you roll with Hope.
Background Questions
Answer any of the following, or create your own.
- • What dangerous truth did you uncover, and who/what persues you to gain this knowledge?
- • What do you feel is your greatest achievement?
- • Whose strange or mysterious background has become your ultimate intellectual obsession, driving you to analyze their every move?
Connections
Ask one of the following, or improvise.
- • Who in the party often relies on your intellect, calculations, or strategic advice to get out of impossible binds?
- • Who treats your careful plans and logical frameworks with reckless disregard or outright mockery, leading to heated debates between you two?
- • Whose secrets or past mistakes do you hold in confidence, and grace?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.