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Trickster

About this class

Tricksers are people who love to cause chaos for the fun it.
The Trickster is a high evasion class that specialises in illusions to fool their foes. The core gameplay loop is different depending on your chosen subclass, but the basics of each revolve around using your abilities to avoid taking damage whilst still being able to dish out spells of your own.
The light hearted specialises in light magic to reduce the chance of the real you being hit, deny enemy spotlights and create additional copies of yourself.
The inner reflection specialises in returning attacks back to adversaries, borrowing identities and sharing skills amongst allies.
The practical prankster specialises in physical illusions to deal physical damage, create solid matter ab reshape reality to their whim.

Domains

Core domain
Midnight
Core domain
Splendor

Starting stats

Evasion
12
Hit points
6

Hope feature

Unseen Trickery
Spend 3 hope to grant a willing target within far range the hidden condition and the invisible condition. While invisible the creature cannot be directly targeted. The condition ends when the affected creature makes an action roll that directly affects another creature.

Class features

  • Now you see me...

    make a spellcast roll(12), on a success you can spend any number of stress and target that many willing allies within far range, each target then gains an illusory disguised to look identical to you. The disguise is lost if that character receives any damage or uses a class feature or domain effect you don't have.

  • ... Now you don't

    Once per scene, you can give yourself the cloaked condition and create an actionable illusory copy of yourself that is also cloaked within a close range of yourself. You can control the illusory copy as if it were yourself, your domain effects and subclass features can originate from and be triggered by the illusory copy. The illusory copy has no damage thresholds and only has 1 hp, it disappears at the end of the scene.

  • Illusions 101

    you can create small illusions up to 5ft in each dimension within melee range of yourself, when you do this again any previous illusions created using this feature disappear.

Class items

  • A mask resembling someone you know, a small mirror or a box of harmless pranks.

Character questions

Background prompts

  1. Who first taught you illusion magic?
  2. Why do you enjoy playing tricks on people?
  3. What is it you are truly seeking?

Connection prompts

Discussion

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