Weaver
About this class
Weavers are individuals able to wield arcane forces organically.
Despite not being completely innate, Weavers acquire the capacity of molding and arcane strands as extension of their own body and will
Included subclasses
Domains
Arcana
Splendor
Starting stats
Hope feature
Class features
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Arcane Strings
You can weave minor, harmless magical effects. When one of these effects helps your action roll or damage roll, you can spend a Hope to add your tier to it. When you Help an Ally, describe how your strings assist and spend an additional Hope to also add your tier.
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Memory Weave
You can use a domain card from your vault that wasn't placed there permanently, as if it were in your loadout. To do it, spend Hope equal to its Recall Cost (minimum 1), then add the same amount to one roll made as part of that card’s feature.
Class items
- A trinket from a place you shouldn't return to
- A token of a duel you weren't supposed to win
Character questions
Background prompts
- How did your magic spiral out of control, and who still bears the consequences?
- What is the one thing your magic has never been able to do, no matter how hard you’ve tried?
- Who was close to you, and how did your arcane abilities send them away?
Connection prompts
- You once saw me weaving my magic to comfort myself while I was alone. What did I create?
- What kind of memory did we trade when we became close?
- What emotion or thought did I share with you that helps me focus?
Subclass cards
Printable via header menu
Shardshaper
Foundation
SPELLCAST TRAIT: Instinct
Woven Artifact: Mark a Stress to weave an artifact from arcane energy and describe it. It has tokens equal to your Spellcast trait (minimum 1). When it’s used to perform an action roll, spend a token; that roll has advantage. After spending its last token, it vanishes. You can maintain only one artifact.
If used to attack, roll with Spellcast trait and consider it Melee with d8 + twice your Tier as magic damage using your Proficiency.
Shardshaper
Specialization
Living Weave: Your artifact’s holder can spend a token instead of marking an Armor Slot. When an action roll made with your artifact rolls with Hope, its holder can restore the spent token instead of gaining a Hope.
Shardshaper
Mastery
Masterwork: You can weave your artifact as a construct that can receive mental commands; make a Spellcast Roll and spend a token to command it. It shares your Evasion and traits and deals your woven weapon’s damage. When it would take damage, spend a token instead.
Unraveler
Foundation
SPELLCAST TRAIT: Knowledge
Resonance: When within Close range of a magical effect, you can mark a Stress to capture a Strand of it, naming its nature (such as element or intent). You can hold a number of Strands equal to your Tier.
Make a Spellcast Roll to use a Strand within Close range. On a success as an attack, deal d8+Tier magic damage using your Proficiency.
Siphon: You can consume a Strand to gain a Hope
Unraveler
Specialization
Woven Power: Your Strand attacks deal additional damage equal to the number of Strands you hold.
Resonant Shell: Gain a bonus to your Evasion equal to the number of Strands you hold
Unraveler
Mastery
Keen Grasp: The first time you capture a Strand after a Rest, you can make a Spellcast Roll (13). On a success, you don’t mark a Stress.
Unbound Surge: You can consume 2 Strands to add +1 to your Proficiency until you mark at least 2 HP or the scene ends
Weaver
Weavers are individuals able to wield arcane forces organically.
Despite not being completely innate, Weavers acquire the capacity of molding and arcane strands as extension of their own body and will
Domains
Arcana + Splendor
Starting Evasion
11
Starting Hit Points
5
Class Items
- • A trinket from a place you shouldn't return to
- • A token of a duel you weren't supposed to win
Weaver’s Hope Feature
Flow State : Spend 3 Hope to activate a Countdown (6). While it’s active, Arcane Strings costs 1 less Hope. Each time you use Arcane Strings, tick the countdown down by one after applying the discount. The effect ends when the countdown triggers or when you take a rest. Using Flow State again resets the countdown to 6.
Class Features
Arcane Strings
You can weave minor, harmless magical effects. When one of these effects helps your action roll or damage roll, you can spend a Hope to add your tier to it. When you Help an Ally, describe how your strings assist and spend an additional Hope to also add your tier.
Memory Weave
You can use a domain card from your vault that wasn't placed there permanently, as if it were in your loadout. To do it, spend Hope equal to its Recall Cost (minimum 1), then add the same amount to one roll made as part of that card’s feature.
Weaver Subclasses
Choose either the Shardshaper or Unraveler subclass.
Shardshaper
Weave the arcane energy into tools to extend your will
Spellcast Trait
Instinct
Foundation Features
Woven Artifact: Mark a Stress to weave an artifact from arcane energy and describe it. It has tokens equal to your Spellcast trait (minimum 1). When it’s used to perform an action roll, spend a token; that roll has advantage. After spending its last token, it vanishes. You can maintain only one artifact.
If used to attack, roll with Spellcast trait and consider it Melee with d8 + twice your Tier as magic damage using your Proficiency.
Specialization Feature
Living Weave: Your artifact’s holder can spend a token instead of marking an Armor Slot. When an action roll made with your artifact rolls with Hope, its holder can restore the spent token instead of gaining a Hope.
Mastery Feature
Masterwork: You can weave your artifact as a construct that can receive mental commands; make a Spellcast Roll and spend a token to command it. It shares your Evasion and traits and deals your woven weapon’s damage. When it would take damage, spend a token instead.
Unraveler
Spellcast Trait
Knowledge
Foundation Features
Resonance: When within Close range of a magical effect, you can mark a Stress to capture a Strand of it, naming its nature (such as element or intent). You can hold a number of Strands equal to your Tier.
Make a Spellcast Roll to use a Strand within Close range. On a success as an attack, deal d8+Tier magic damage using your Proficiency.
Siphon: You can consume a Strand to gain a Hope
Specialization Feature
Woven Power: Your Strand attacks deal additional damage equal to the number of Strands you hold.
Resonant Shell: Gain a bonus to your Evasion equal to the number of Strands you hold
Mastery Feature
Keen Grasp: The first time you capture a Strand after a Rest, you can make a Spellcast Roll (13). On a success, you don’t mark a Stress.
Unbound Surge: You can consume 2 Strands to add +1 to your Proficiency until you mark at least 2 HP or the scene ends
Background Questions
Answer any of the following, or create your own.
- • How did your magic spiral out of control, and who still bears the consequences?
- • What is the one thing your magic has never been able to do, no matter how hard you’ve tried?
- • Who was close to you, and how did your arcane abilities send them away?
Connections
Ask one of the following, or improvise.
- • You once saw me weaving my magic to comfort myself while I was alone. What did I create?
- • What kind of memory did we trade when we became close?
- • What emotion or thought did I share with you that helps me focus?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.