Dynamite
Consumables
Designed by
Designed by
At a glance
Rarity
—
Usage / timing
—
Stack limit
5
Effect
You can light this dynamite and toss it within Close range. All creatures within Very Close range of where the dynamite lands must make a Reaction Roll (14). Targets who fail take 1d20+5 physical damage. Targets who succeed must mark a Stress. Dynamite deals double damage to inanimate objects or structures.
Usage notes
Using a consumable typically doesn’t require a roll unless stated. Under pressure, the GM may call for an action roll.
About this consumable
A stick of dynamite.
Dynamite
A stick of dynamite.
Feature
You can light this dynamite and toss it within Close range. All creatures within Very Close range of where the dynamite lands must make a Reaction Roll (14). Targets who fail take 1d20+5 physical damage. Targets who succeed must mark a Stress. Dynamite deals double damage to inanimate objects or structures.
Dynamite
A stick of dynamite.
Domains
—
Starting Evasion
—
Starting Hit Points
—
Class Items
—
Dynamite Subclasses
No subclasses available.
—
Background Questions
Answer any of the following, or create your own.
—
Connections
Ask one of the following, or improvise.
—
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.
No comments yet — be the first to share a thought.