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Dynamite

At a glance

Rarity
Usage / timing
Stack limit
5

Effect

You can light this dynamite and toss it within Close range. All creatures within Very Close range of where the dynamite lands must make a Reaction Roll (14). Targets who fail take 1d20+5 physical damage. Targets who succeed must mark a Stress. Dynamite deals double damage to inanimate objects or structures.

Usage notes

Using a consumable typically doesn’t require a roll unless stated. Under pressure, the GM may call for an action roll.

About this consumable

A stick of dynamite.

Dynamite

Consumable

A stick of dynamite.

Feature

You can light this dynamite and toss it within Close range. All creatures within Very Close range of where the dynamite lands must make a Reaction Roll (14). Targets who fail take 1d20+5 physical damage. Targets who succeed must mark a Stress. Dynamite deals double damage to inanimate objects or structures.

Discussion

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