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Pet Rock

At a glance

Rarity
Common
Usage / timing
One time use
Stack limit
5

Effect

Throw at an enemy to deal 1D4 Physical Damage and roll a D12 to decide an additional outcome. 1-5 = The Rock was actually a chicken egg in disguise, and breaks, changing the damage roll to 1. 6-10 = Nothing extra happens and the Pet Rock is lost. 11 = The rock breaks open and contains a Gemstone inside. 12 = The rock sprouts legs and arms, and runs back to the player, and will continue to follow them around.

Usage notes

Using a consumable typically doesn’t require a roll unless stated. Under pressure, the GM may call for an action roll.

About this consumable

A rock with features drawn on with paint.

Equipment

Pet Rock

Common

One time use

A rock with features drawn on with paint.

Throw at an enemy to deal 1D4 Physical Damage and roll a D12 to decide an additional outcome. 1-5 = The Rock was actually a chicken egg in disguise, and breaks, changing the damage roll to 1. 6-10 = Nothing extra happens and the Pet Rock is lost. 11 = The rock breaks open and contains a Gemstone inside. 12 = The rock sprouts legs and arms, and runs back to the player, and will continue to follow them around.
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