Pet Rock
Consumables
Designed by
At a glance
Rarity
Common
Usage / timing
One time use
Stack limit
5
Effect
Throw at an enemy to deal 1D4 Physical Damage and roll a D12 to decide an additional outcome.
1-5 = The Rock was actually a chicken egg in disguise, and breaks, changing the damage roll to 1.
6-10 = Nothing extra happens and the Pet Rock is lost.
11 = The rock breaks open and contains a Gemstone inside.
12 = The rock sprouts legs and arms, and runs back to the player, and will continue to follow them around.
Usage notes
Using a consumable typically doesn’t require a roll unless stated. Under pressure, the GM may call for an action roll.
About this consumable
A rock with features drawn on with paint.
Equipment
Pet Rock
Common
One time use
A rock with features drawn on with paint.
Throw at an enemy to deal 1D4 Physical Damage and roll a D12 to decide an additional outcome.
1-5 = The Rock was actually a chicken egg in disguise, and breaks, changing the damage roll to 1.
6-10 = Nothing extra happens and the Pet Rock is lost.
11 = The rock breaks open and contains a Gemstone inside.
12 = The rock sprouts legs and arms, and runs back to the player, and will continue to follow them around.
Daggerheart Compatible. Daggerheart.com
Pet Rock
A rock with features drawn on with paint.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Pet Rock Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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