Air
Designed by
Domain overview
“The Air Nomads detached themselves from worldly concerns, and they found peace and freedom. And they apparently had great senses of humor.”
Domain card index
| Level | Type | Name | Feature | Recall |
|---|---|---|---|---|
| 1 | Ability | Evasive Currents |
Slip Away — When an adversary fails an attack against you, you may immediately move up to Very Close range.Moving Target — When you make an Agility action roll for movement you gain +1 Evasion up to your tier, until you take an offensive action.
Slip Away — When an adversary fails an attack against you, you may immediately move up to Very Close range. Moving Target — When you make an Agility action roll for movement you gain +1 Evasion up to your tier, until you take an offensive action. |
1 |
| 1 | Ability | Way of the Wind |
Air Blast — Make a Spellcast Roll against a target within Melee range.
Air Blast — Make a Spellcast Roll against a target within Melee range. On a success, deal d10+2 magic damage using your Proficiency and move them within Far range. Light Step — You have advantage on Agility Rolls involving balance, jumping, controlled falls or moving across precarious surfaces. Also, When you or an ally within Close range would take damage from falling, being thrown, or crashing into something, spend a Hope to prevent the damage. |
0 |
| 1 | Spell | Air Scooter |
Spend a Hope to place a number of tokens equal to your Spellcasting Trait on this card.
Spend a Hope to place a number of tokens equal to your Spellcasting Trait on this card. When you would make an Agility Roll, you can forgo the roll and spend a token to succeed instead, when you do so you can move on walls and ceilings as easily as you can on the floor. |
1 |
Domain cards
1
Evasive Currents
Slip Away — When an adversary fails an attack against you, you may immediately move up to Very Close range.
Moving Target — When you make an Agility action roll for movement you gain +1 Evasion up to your tier, until you take an offensive action.
1
Way of the Wind
Air Blast — Make a Spellcast Roll against a target within Melee range. On a success, deal d10+2 magic damage using your Proficiency and move them within Far range.
Light Step — You have advantage on Agility Rolls involving balance, jumping, controlled falls or moving across precarious surfaces.
Also, When you or an ally within Close range would take damage from falling, being thrown, or crashing into something, spend a Hope to prevent the damage.
1
Air Scooter
Spend a Hope to place a number of tokens equal to your Spellcasting Trait on this card. When you would make an Agility Roll, you can forgo the roll and spend a token to succeed instead, when you do so you can move on walls and ceilings as easily as you can on the floor.
Air Scooter
“The Air Nomads detached themselves from worldly concerns, and they found peace and freedom. And they apparently had great senses of humor.”
Domains
—
Starting Evasion
—
Starting Hit Points
—
Class Items
—
Air Scooter Subclasses
No subclasses available.
—
Background Questions
Answer any of the following, or create your own.
—
Connections
Ask one of the following, or improvise.
—
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.
