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Domain overview

“The Air Nomads detached themselves from worldly concerns, and they found peace and freedom. And they apparently had great senses of humor.”

Domain card index

0 results
Level Type Name Feature Recall
1 Ability Evasive Currents
Slip Away — When an adversary fails an attack against you, you may immediately move up to Very Close range.Moving Target — When you make an Agility action roll for movement you gain +1 Evasion up to your tier, until you take an offensive action.

Slip Away — When an adversary fails an attack against you, you may immediately move up to Very Close range.

Moving Target — When you make an Agility action roll for movement you gain +1 Evasion up to your tier, until you take an offensive action.

1
1 Ability Way of the Wind
Air Blast — Make a Spellcast Roll against a target within Melee range.

Air Blast — Make a Spellcast Roll against a target within Melee range. On a success, deal d10+2 magic damage using your Proficiency and move them within Far range.

Light Step — You have advantage on Agility Rolls involving balance, jumping, controlled falls or moving across precarious surfaces.

Also, When you or an ally within Close range would take damage from falling, being thrown, or crashing into something, spend a Hope to prevent the damage.

0
1 Spell Air Scooter
Spend a Hope to place a number of tokens equal to your Spellcasting Trait on this card.

Spend a Hope to place a number of tokens equal to your Spellcasting Trait on this card. When you would make an Agility Roll, you can forgo the roll and spend a token to succeed instead, when you do so you can move on walls and ceilings as easily as you can on the floor.

1

Domain cards

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1
Evasive Currents
Ability

Evasive Currents

Slip Away — When an adversary fails an attack against you, you may immediately move up to Very Close range.

Moving Target — When you make an Agility action roll for movement you gain +1 Evasion up to your tier, until you take an offensive action.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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0
Way of the Wind
Ability

Way of the Wind

Air Blast — Make a Spellcast Roll against a target within Melee range. On a success, deal d10+2 magic damage using your Proficiency and move them within Far range.

Light Step — You have advantage on Agility Rolls involving balance, jumping, controlled falls or moving across precarious surfaces.

Also, When you or an ally within Close range would take damage from falling, being thrown, or crashing into something, spend a Hope to prevent the damage.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

1

1
Air Scooter
Spell

Air Scooter

Spend a Hope to place a number of tokens equal to your Spellcasting Trait on this card. When you would make an Agility Roll, you can forgo the roll and spend a token to succeed instead, when you do so you can move on walls and ceilings as easily as you can on the floor.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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